Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1048856160184594463 45 MGD1981 the Magician (level 3, -3/26 HPs) Began as a Djinni Conjurer on July 28, 2026. Slain by Grinder (6 damage) ... on level 3 of the Dungeon. The game lasted 00:04:03 (2251 turns). MGD1981 the Magician (Djinni Conjurer) Turns: 2251, Time: 00:04:04 Health: -3/26 AC: 3 Str: 8 XL: 3 Next: 90% Gold: 92 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) c - +3 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons c - a +3 short sword (weapon) Missiles b - 14 stones Armour a - a +0 robe (worn) d - a +0 ring mail e - a +0 cloak (worn) Talismans f - the inkwell talisman of Dramatic Exits {rF++ rC- Str+3} (You found it on level 2 of the Dungeon) [inkwell talisman] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of summoning {unknown} i - 2 scrolls of identify h - a scroll of vulnerability {unknown} e - a scroll of immolation {unknown} j - a scroll of poison {unknown} Potions c - 2 potions of curing Skills: * Level 0.8 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Sandblast Erth 38% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The floor. Grinder shouts! You encounter an endoplasm. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (80% to hit) The blast of sand hits Grinder! Grinder is moderately wounded. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 80% to hit) The blast of sand misses Grinder. Grinder blinks! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 80% to hit) The blast of sand hits Grinder but does no damage. Grinder is moderately wounded. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 80% to hit) The blast of sand hits Grinder! Grinder is heavily wounded. Grinder hits you. You writhe in agony! The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. You die... Grinder sighs, "Dead already? I want a refund." #. #.# #:# #.# # #.##################.. ###.##..#....._5@J...... .#...#...............#.# ......[##.##########.... .#...####.# #.# ###.## #.# # ###.# #.# ....# #.# ##### #.# # .# You could see Grinder and an endoplasm. Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) 4 hobgoblins 4 jackals (D:2) 3 quokkas 6 ball pythons 5 bats 4 frilled lizards 3 goblins (D:1) 5 kobolds 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MGD1981 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | MGD1981 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 252 | D:1 | Found a faded altar of an unknown god. 291 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 610 | D:1 | Reached XP level 3. HP: 12/26 MP: 0/0 610 | D:1 | Learned a level 1 spell: Sandblast 1114 | D:2 | Identified the inkwell talisman of Dramatic Exits {rF++ rC- | Str+3} 2238 | D:3 | Found a broken altar of Ashenzari. 2245 | D:3 | Encountered Grinder 2251 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_loops_ring, hellmonk_ecumenical_altar_pennies_from_heaven, hangedman_decor_points, minivault_23, minmay_heptomino_w4 D:2: layout_basic, serial_bayou_crossing D:3: layout_loops_ring, overflow_temple_1_default, chequers_serial_rivers_large_a, uniq_terence, uniq_sigmund, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.8 Dodging | | 2.3 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Short sword || 2 Cast: Magic Dart || 64 Searing Ray || 5 Sandblast || 4 Read: Identify || 1 Armour: Robe || 25 Dodge: Dodged || 9