MGD1981 Level 1 of the Dungeon (12, -1, D:1) a +0 hand axe (14, -11, D:1) a +0 short sword (15, -15, D:1) a +0 spear (15, -12, D:1) a quokka skeleton (15, -11, D:1) a +0 dagger a goblin skeleton (15, 21, D:1) a +0 dagger a frilled lizard corpse (skeletalised by now) (18, 10, D:1) a +0 heavy sling (18, 17, D:1) a +0 mace (24, -19, D:1) a +0 short sword a kobold skeleton (25, 15, D:1) a +0 club (28, -16, D:1) a ball python skeleton (28, -12, D:1) a hobgoblin skeleton a hobgoblin skeleton (28, -11, D:1) a +0 club (33, -15, D:1) a +0 falchion (34, -33, D:1) a rat corpse (skeletalised by now) (37, -11, D:1) a rat skeleton (37, -3, D:1) a parchment of Scorch (42, 5, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (7, -39, D:2) a rat skeleton (7, -37, D:2) a +0 club (10, -40, D:2) a +0 mace (10, -29, D:2) a quokka skeleton (17, 0, D:2) a +0 club a +0 club a goblin skeleton (21, -11, D:2) a parchment of Passwall (21, 12, D:2) a parchment of Ignite Poison (22, -25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (22, -8, D:2) a +0 sling (23, -32, D:2) a rat corpse (skeletalised by now) (49, -4, D:2) the +1 pair of boots "Qoosmut" {rN+ Str-3 Dex+4 SInv} rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (52, -39, D:2) a +0 war axe (59, -7, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe a wand of flame (19) the human corpse of Jessica (skeletalised by now) (12, 2, D:3) a clockroach corpse (17, 27, D:3) a +0 leather armour (18, 17, D:3) a parchment of Sticky Flame (22, 26, D:3) a +0 club a +0 leather armour an orc corpse (24, 28, D:3) a +0 dagger a +0 robe (25, 27, D:3) a +0 mace (26, 32, D:3) a +0 flail