Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7482784320340399220 387 MGD1981 the Magician (level 7, -3/50 HPs) Began as a Djinni Conjurer on Aug 15, 2026. Slain by an orc priest ... wielding a +0 club (6 damage) ... on level 3 of the Dungeon. The game lasted 00:06:10 (2347 turns). MGD1981 the Magician (Djinni Conjurer) Turns: 2347, Time: 00:06:11 Health: -3/50 AC: 3 Str: 8 XL: 7 Next: 6% Gold: 111 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + + . (33%) a - +2 dagger (speed) rCold x . . (150%) (no offhand) rNeg . . . (100%) e - +0 robe rPois ∞ (0%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn %: infuse magic (-4 HP) @: freezing walls, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 111 gold pieces. Inventory: Hand Weapons a - a +2 dagger of speed (weapon) j - a +1 short sword of venom k - a +1 spear of distortion Missiles d - 19 stones i - 14 poisoned darts l - a curare-tipped dart Armour c - a +0 helmet (worn) e - a +0 robe (worn) f - a +0 leather armour g - a +0 ring mail m - a +0 scale mail Magical Staves b - a staff of necromancy Talismans h - a maw talisman Scrolls c - a scroll of poison {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of summoning {unknown} l - a scroll of teleportation {unknown} m - a scroll of identify {unknown} q - a scroll of noise {unknown} Potions d - 2 potions of magic {unknown} f - a potion of lignification {unknown} j - a potion of curing {unknown} k - a potion of resistance {unknown} n - 2 potions of brilliance {unknown} o - a potion of mutation {unknown} p - a potion of might {unknown} Skills: + Level 3.0 Fighting + Level 4.1 Dodging - Level 2.0 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 17% 4 e - Slow Hex 92% N/A 1% 1 f - Ensorcelled Hibernat Hex/Ice 46% N/A 2% 2 g - Frozen Ramparts Ice 46% 1d7 4% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc priest but does no damage. The magic dart hits the orc priest but does no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (84% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is lightly wounded. The frozen ramparts melt away. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest! The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. * * * LOW HITPOINT WARNING * * * The wall freezes the orc priest. The orc priest hits you with a +0 club. You die... ..: #.........## .... #....<....# ..... #.........# ..... #........## ...##........# #...........# #...#..###### #.#....# #@#..# #......o...# #.[......#)# #.....#..).# ##.........# #...#....## #...##.... #### ####.) You could see an orc priest. Vanquished Creatures 2 kobold brigands (Sewer) A jelly (D:3) Jessica (D:3) 3 clockroaches (D:3) An orc wizard (D:3) 3 adders 5 dart slugs 2 orcs (D:3) A ribbon worm (D:3) 6 endoplasms 4 hobgoblins 3 quokkas 4 ball pythons 6 bats 3 frilled lizards 9 goblins 14 kobolds 7 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MGD1981 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | MGD1981 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 116 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 538 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 538 | D:1 | Learned a level 1 spell: Slow 711 | D:2 | Reached skill level 1 in Fighting 1286 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1595 | D:3 | Encountered Jessica 1597 | D:3 | Killed Jessica 1624 | D:3 | Found a glowing drain. 1627 | D:3 | Reached XP level 5. HP: 26/38 MP: 0/0 1627 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1639 | Sewer | Entered a sewer 1753 | Sewer | Reached XP level 6. HP: 12/45 MP: 0/0 2333 | D:3 | Reached XP level 7. HP: 44/50 MP: 0/0 2333 | D:3 | Learned a level 3 spell: Frozen Ramparts 2347 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic D:2: layout_basic, chequers_arboretum, grunt_ministairs_1 D:3: layout_rooms, gup_sewer_entry_pipe, uniq_jessica Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Stealth | 2 | 2.0 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 8 | 2 || 10 Melee: Dagger | | 8 | 2 || 10 Cast: Magic Dart | 60 | 52 | 5 || 117 Searing Ray | 1 | 11 | 1 || 13 Frozen Ramparts | | | 2 || 2 Stab: Sleeping | | 1 | || 1 Armour: Robe | 2 | 19 | 1 || 22 Dodge: Dodged | 1 | 24 | 2 || 27