MGD1981 Level 1 of the Dungeon (0, 0, D:1) a +0 sling (8, -5, D:1) a +0 whip (15, 4, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (19, 44, D:1) a bat corpse (skeletalised by now) (30, -5, D:1) a ball python corpse (skeletalised by now) (31, 37, D:1) a rat corpse (skeletalised by now) (39, -1, D:1) a rat corpse (skeletalised by now) (41, 18, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (6, -3, D:2) a bat corpse (18, -2, D:2) a rat corpse (23, 38, D:2) a +0 club (26, 39, D:2) a +0 short sword (28, 39, D:2) a +0 club (30, 25, D:2) a jackal corpse (skeletalised by now) (31, -8, D:2) an adder corpse (skeletalised by now) (33, 22, D:2) a jackal corpse (skeletalised by now) (34, 9, D:2) an inkwell talisman (38, 5, D:2) the felid skeleton of Natasha (42, -14, D:2) a +0 whip a +0 robe the human skeleton of Jessica (43, 11, D:2) a +0 whip (47, 14, D:2) a serpent talisman (49, 8, D:2) a hobgoblin corpse (58, 0, D:2) a +0 leather armour (59, 12, D:2) a book of Spatial Translocations (60, -5, D:2) a +0 club (61, 0, D:2) a +2 pair of boots of earth