MacLellan Level 1 of the Dungeon (0, 0, D:1) a +0 sling (4, 14, D:1) a goblin skeleton a quokka skeleton (17, 3, D:1) a +0 club (19, 15, D:1) a ball python skeleton (27, -28, D:1) a +0 leather armour (29, 17, D:1) 2 poisoned darts (32, -14, D:1) a +0 ring mail (34, 11, D:1) a +0 club (41, -8, D:1) 3 stones (45, 10, D:1) a +0 mace (53, 5, D:1) a +0 hand axe (57, -9, D:1) a hobgoblin corpse (skeletalised by now) (58, -21, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (10, -2, D:2) a +0 sling (11, -15, D:2) a +0 short sword a kobold corpse (13, -3, D:2) a +0 dagger a kobold skeleton (16, 4, D:2) an adder corpse (skeletalised by now) (23, -1, D:2) a ball python skeleton (27, 0, D:2) the +0 pair of gloves of the Exceptional God {rN+ Dex+2 Slay-3 SInv} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. (30, -6, D:2) a +0 leather armour (32, -11, D:2) a +0 whip (36, -25, D:2) a quill talisman (38, -26, D:2) a maw talisman (41, -25, D:2) a quill talisman