MacLellan Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (4, 32, D:1) a jackal corpse (skeletalised by now) (5, 11, D:1) a +0 club (5, 29, D:1) a jackal corpse (skeletalised by now) (5, 30, D:1) a jackal corpse (skeletalised by now) (7, 11, D:1) a staff of necromancy (14, 26, D:1) a +0 club (15, 9, D:1) a quill talisman (16, -3, D:1) a +0 dagger 2 stones (20, 24, D:1) a bat skeleton (27, 31, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, 14, D:1) a bat corpse (skeletalised by now) (44, 15, D:1) a +0 short sword (46, -2, D:1) a +0 scale mail Level 2 of the Dungeon (3, 34, D:2) a +0 whip a kobold corpse (skeletalised by now) (4, 35, D:2) the +0 ring mail "Geobb" {Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (8, 9, D:2) a rat corpse (skeletalised by now) (16, 25, D:2) a +0 club (17, 27, D:2) a +0 leather armour of fire resistance a +0 robe (20, 14, D:2) a ball python skeleton (22, 13, D:2) a hobgoblin skeleton (40, 0, D:2) a rat skeleton (41, 40, D:2) a hobgoblin corpse (skeletalised by now) (50, -6, D:2) a +0 dagger (51, 31, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (8, -22, D:3) a +0 club (22, -45, D:3) a +0 club a goblin corpse (skeletalised by now) (22, -20, D:3) a +0 club (25, -23, D:3) a +0 ring mail (35, -46, D:3) a +0 dagger an orc corpse (skeletalised by now) (36, -11, D:3) a +0 leather armour a +0 whip an orc skeleton (43, -42, D:3) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (43, -33, D:3) a +0 short sword 2 poisoned darts a kobold corpse (skeletalised by now) (43, -21, D:3) a +0 giant club (43, -19, D:3) a +0 club a +0 leather armour a gnoll corpse (skeletalised by now) (45, -9, D:3) a +0 dagger a goblin corpse (skeletalised by now) (45, -3, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (46, -9, D:3) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (46, -6, D:3) a +0 hand axe (47, -19, D:3) a +0 mace a gnoll corpse (skeletalised by now) (47, -6, D:3) a bat corpse (skeletalised by now) (49, -19, D:3) a +0 club (57, 0, D:3) a +0 hand axe a +0 leather armour (60, -44, D:3) a ball python corpse (skeletalised by now) (61, -48, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (2, -32, D:4) a +0 giant club an ogre corpse (skeletalised by now) (3, 3, D:4) a +0 club a gnoll skeleton (9, -18, D:4) an adder corpse (skeletalised by now) (9, -3, D:4) a +0 short sword an orc skeleton (12, -6, D:4) a +0 hand axe (13, -5, D:4) a +0 short sword 4 stones (16, 3, D:4) a +0 club (21, -3, D:4) a +0 whip (22, -10, D:4) a +2 dagger of venom a +0 robe an orc skeleton (23, -10, D:4) a +0 whip (24, -7, D:4) a +0 hand axe (24, 0, D:4) a parchment of Brom's Barrelling Boulder (27, -5, D:4) 4 poisoned darts (32, -23, D:4) a howler monkey corpse (skeletalised by now) (32, -22, D:4) an adder corpse (skeletalised by now) (34, -3, D:4) a +0 robe (38, -2, D:4) a +1 short sword of electrocution (40, -5, D:4) a +0 scale mail (41, -8, D:4) a +0 leather armour a +0 rapier (41, 2, D:4) a +0 spear (42, -5, D:4) a +0 sling (43, -10, D:4) a +0 halberd Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 short sword "Vasaorcholes" {pain, rF+ rC- Will+ Str+2} (6430 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. the +1 robe "Tifeqel" {Rampage *Corrode +Inv SInv} (1850 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. SInv: It lets you see invisible. It cannot be enchanted further. the amulet of the Secret Mouths {Wildshape MP+7 Dex+3} (5800 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). MP+7: It affects your magic capacity (+7). Dex+3: It affects your dexterity (+3). the amulet of Nula Buv {Spirit +Blink rF+ Dex+2} (5520 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Blink: It lets you blink. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). the ring "Vasidanie" {Fly rC+ Dex+5} (4460 gold) [ring of protection from cold] Fly: It grants you flight. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). the amulet of the Hero {Faith Str+3 Stlth+} (5610 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the ring "Vosasky" {rPois Str+3} (3330 gold) [ring of poison resistance] rPois: It protects you from poison. Str+3: It affects your strength (+3). the blade talisman of Tiyshrenwe {*Slow rF+ rCorr} (9000 gold) [blade talisman] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the ring of Knowledge {+Blink rPois Will+ Str+3 Int+2 Dex-5} (3960 gold) [ring of poison resistance] +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). the +11 whip of the Abhorred {protect, *Rage Will+ Dex+3} (7480 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the air staff of the Viper {rElec Str+2 Air} (3620 gold) [staff of air] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. the alchemy staff "Laxawiukk" {rPois rF- Str+4 Dex+3 Alch} (3970 gold) [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. the necromancy staff of Mosug {rPois rN++ Necro} (4040 gold) [staff of necromancy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. the +3 whip "Orb Guardian's Death" {protect, rF++ rCorr} (4810 gold) rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +3 hand axe "Fiplecs" {pain, rElec Will++} (5050 gold) rElec: It insulates you from electricity. Will++: It greatly increases your willpower. It cannot be enchanted further. the sanguine talisman of Fyxunol {Dex+5} (10350 gold) [sanguine talisman] Dex+5: It affects your dexterity (+5). the cold staff "Eviscerator" {*Slow rC++ Int+3 Dex+5 Ice} (5020 gold) [staff of cold] *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. the granite talisman "Yqiet" {rF+ rC+ Slay+2} (13560 gold) [granite talisman] rF+: It protects you from fire. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +0 falchion of draining (740 gold) the +1 helmet of the Blushing Gods {Bane +Inv rElec rCorr} (3610 gold) Bane: It inflicts you with a random bane when you equip it. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (6, 5, D:5) a +0 robe (13, 29, D:5) a +0 giant club (19, 12, D:5) a +0 scimitar (21, 15, D:5) a +5 short sword of venom a +0 ring mail the elf skeleton of Duvessa (25, 41, D:5) a +0 whip (28, -10, D:5) a +0 leather armour (30, 8, D:5) a +0 dagger a +0 robe (30, 39, D:5) a +0 robe (36, -1, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (6, -15, D:6) a +0 long sword a +0 robe (7, -15, D:6) a +0 trident a +0 robe (13, -19, D:6) an adder corpse (skeletalised by now) (15, -16, D:6) a +2 dagger a +0 robe (16, -12, D:6) a +3 dagger a +0 robe (16, -3, D:6) a +0 ring mail (18, 5, D:6) a +0 whip an orc corpse (skeletalised by now) (21, -12, D:6) a +0 flail a +0 robe (26, -10, D:6) a +0 giant spiked club an ogre corpse (29, 0, D:6) a +0 trident (30, -35, D:6) a +0 flail (30, -25, D:6) 4 poisoned darts (39, -23, D:6) a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 club an orc corpse (39, -22, D:6) a +0 mace an orc corpse (39, 2, D:6) a +0 flail an orc corpse (skeletalised by now) (40, -22, D:6) a +0 dagger a +0 ring mail an orc corpse (40, -5, D:6) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (41, -18, D:6) 11 gold pieces (41, 4, D:6) a +0 dagger (41, 5, D:6) a +0 dagger a +0 robe a +3 falchion a +0 dagger a +0 robe an orc corpse (skeletalised by now) (42, 1, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (42, 4, D:6) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (44, -22, D:6) 6 large rocks (44, -16, D:6) a yak corpse (45, -16, D:6) a +0 cloak of corrosion resistance (45, -15, D:6) a yak corpse the Ecumenical Temple