MacLellan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +0 buckler a +0 scale mail a +0 long sword a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of cold (61, 1, D) a +0 club an orc corpse (skeletalised by now) (61, 26, D) a parchment of Irradiate (62, 0, D) a +3 mace of protection (62, 1, D) a +0 dagger a +0 robe a +2 flail of holy wrath (62, 2, D) a +0 dagger (62, 8, D) the +11 scimitar of Imbalance {freeze, Bane Fly rN++ rCorr} Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 12, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a staff of conjuration (62, 22, D) a shapeshifter corpse (62, 26, D) a +2 robe of positive energy (unseen) (62, 27, D) a +0 scale mail of willpower (unseen) (63, 1, D) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (63, 17, D) a +2 morningstar of venom (63, 26, D) the dragon-coil talisman of Cocytus {Rampage rN+ Dex-4} [dragon-coil talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). (unseen) (63, 27, D) an amulet of dissipation (64, 16, D) 4 potions of haste (64, 17, D) the +5 glaive of the Ancient Suns {speed, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (64, 23, D) a shapeshifter corpse (64, 26, D) a parchment of Swiftness (64, 27, D) a +3 heavy war axe (unseen) (65, 26, D) a +1 sling of draining (unseen) (67, 1, D) a ball python corpse (skeletalised by now) (68, 0, D) a staff of alchemy (69, 0, D) a +1 rapier of holy wrath (70, 9, D) a +2 robe of willpower (70, 28, D) a +0 mace of protection (71, 16, D) a +3 heavy falchion (71, 17, D) a staff of fire (71, 26, D) a staff of air (71, 27, D) a +3 arbalest of freezing (71, 29, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (72, 8, D) a +3 antimagic glaive (72, 9, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (72, 16, D) a +4 dagger of venom (72, 17, D) the +1 falchion of Big Damage {elec, rPois rC- rN+++ Dex+4} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 27, D) a staff of alchemy (72, 28, D) a +0 short sword a +0 falchion (72, 31, D) a +0 hand axe a +0 leather armour a +0 flail a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (73, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) an orb of mesmerism (73, 26, D) a staff of conjuration (unseen) (73, 27, D) the +6 ring mail of Duec {^Contam rPois rN+++ Will+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. It cannot be enchanted further. (74, 3, D) a +0 dagger a +0 robe