MacLellan Level 1 of the Dungeon [Shop] Vorph's Weapon Shoppe a +3 mace of holy wrath (313 gold) 4 poisoned darts (33 gold) a +0 club (7 gold) the +7 dagger of the Hidden Stars {freeze, rF+ rC+ Str+3} (922 gold) rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the +3 giant club "Skullcrusher" {speed, Str+7} (602 gold) Str+7: It affects your strength (+7). It cannot be enchanted further. 4 poisoned darts (33 gold) a +2 long sword of electrocution (289 gold) a +0 great sword of electrocution (378 gold) 6 atropa-tipped darts (75 gold) a throwing net (42 gold) (0, 21, D:1) a +0 club (2, -4, D:1) a +0 club (2, 26, D:1) a bat skeleton (2, 41, D:1) a +0 robe (4, 7, D:1) a +0 club a goblin skeleton (8, -1, D:1) a +0 sling (10, 15, D:1) a frilled lizard skeleton (10, 18, D:1) a jackal corpse (skeletalised by now) (12, -8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (13, -4, D:1) a +0 buckler (14, 16, D:1) a +0 mace (18, 4, D:1) a +0 whip (22, 19, D:1) a ball python corpse (skeletalised by now) (22, 31, D:1) a hobgoblin corpse (skeletalised by now) (23, 31, D:1) a hobgoblin corpse (skeletalised by now) (25, -4, D:1) a frilled lizard skeleton (45, -1, D:1) a +0 heavy spear (51, -2, D:1) a rat skeleton (55, 1, D:1) a +0 dagger (55, 2, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) (55, 5, D:1) a +0 short sword (58, 18, D:1) a quokka skeleton Level 2 of the Dungeon (1, 15, D:2) a +0 sling (8, 15, D:2) a +0 ring mail (9, -8, D:2) a frilled lizard corpse (skeletalised by now) (11, 20, D:2) a +0 mace (14, 16, D:2) a frilled lizard corpse (skeletalised by now) (26, -16, D:2) an adder skeleton (32, 23, D:2) a ball python skeleton (37, 7, D:2) a frilled lizard skeleton (39, 7, D:2) a +0 ring mail (42, -18, D:2) a +0 club (45, -11, D:2) a +0 club (49, -17, D:2) a rat skeleton (49, -15, D:2) a +0 club (49, -14, D:2) a +0 dagger (49, -13, D:2) a +0 animal skin a +0 dagger (49, -2, D:2) a +0 mace (51, -14, D:2) a +0 club (53, -13, D:2) a +0 dagger a goblin corpse (skeletalised by now) (54, -13, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 2 stones a kobold corpse (8, 12, D:3) a +0 halberd (9, 11, D:3) a +0 whip a +0 whip a gnoll corpse (skeletalised by now) (17, 20, D:3) a scroll of immolation (18, 21, D:3) 12 gold pieces (18, 22, D:3) a potion of curing (19, 17, D:3) a +0 whip a gnoll corpse (19, 20, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (20, 6, D:3) a +0 hand axe a +0 leather armour (20, 7, D:3) a +0 club (20, 16, D:3) a +0 club (20, 22, D:3) a potion of brilliance (21, 20, D:3) a scroll of identify (43, -9, D:3) a +0 orcbow