Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 9472225243277687374 25 MackTheMacaw the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on July 2, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:16 (1189 turns). MackTheMacaw the Conjurer (Draconian Conjurer) Turns: 1189, Time: 00:04:17 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 86% Magic: 3/5 EV: 11 Int: 18 God: Gold: 106 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . i - staff of earth rCold + . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... h - ring of protection from cold Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Magical Staves i - a staff of earth (weapon) Jewellery h - a ring of protection from cold (worn) Scrolls b - 2 scrolls of amnesia {unknown} d - a scroll of brand weapon {unknown} e - a scroll of vulnerability {unknown} f - a scroll of torment {unknown} j - a scroll of blinking {unknown} l - a scroll of noise {unknown} m - a scroll of enchant armour {unknown} Potions c - a potion of attraction {unknown} g - a potion of might {unknown} k - a potion of ambrosia {unknown} n - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Leda's Liquefaction Alch/Erth 1% N/A 87% 4 Petrify Alch/Erth 2% N/A 87% 4 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you but does no damage. The ball python constricts you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits the ball python. You kill the ball python! The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence bares his teeth. Terence closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Okay, then. Magic courses through your body. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #..# ##....###..††. #..####..#### #.##.> #...#(..## #.##.# #.....### ###.#..# #....## ###...w.## #.).#######...#.### #..<#.......###.# #...#......## #.# #..@#..@...###..# #..@#............ ##...#............ #................. #................. #.....############ #.....# #.....# #.....# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:2) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:2) 4 bats 3 frilled lizards A goblin (D:2) A rat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MackTheMacaw the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 500 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 503 | D:1 | Learned a level 2 spell: Searing Ray 1157 | D:2 | Noticed Terence 1189 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, serial_glass, glass_columns_b, glass_columns_a, minmay_misc_feat_four_crosses, minmay_crystal_room D:2: layout_rooms, uniq_terence Action || total ---------------------------++------- Melee: Staff || 1 Cast: Magic Dart || 25 Searing Ray || 3 Use: Potion || 1 Armour: Skin || 20 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1187 | 1171 | 16 | 0 | 1018 | 2 | 593.5 | Dungeon | 1187 | 1171 | 16 | 0 | 1018 | 2 | 593.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 939 daAuts D:2: 248 daAuts