MackTheMacaw Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, -13, D:1) a bat corpse (skeletalised by now) (2, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, -9, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) (30, -8, D:1) a +0 whip (34, -6, D:1) a +0 club (41, -10, D:1) a hobgoblin corpse (skeletalised by now) (42, -10, D:1) a +0 club (43, -9, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (46, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (1, -1, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the dragon-coil talisman of Kucsoidd {Str+4 Int-5} (5100 gold) [dragon-coil talisman] Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). the +6 hand axe of the Crocodile {drain, Will+} (4800 gold) Will+: It increases your willpower. It cannot be enchanted further. the ring "Qosikh" {rC+ rCorr} (3400 gold) [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the amulet of the Scarab {Alch+ rN+} (4120 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rN+: It protects you from negative energy. the +2 short sword "Vanuamumn" {elec, Fly Will+ rCorr Dex+2} (4200 gold) Fly: It grants you flight. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +0 pair of gloves of Gravity {Harm Dex+2} (1570 gold) Harm: It increases damage dealt and taken. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +7 dagger of Massacring {protect, rF+} (5140 gold) rF+: It protects you from fire. It cannot be enchanted further. a +1 dagger of freezing (1060 gold) the +7 whip of Bile {flame, rCorr Int-4 Dex+2} (4790 gold) rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +11 short sword "Mirhi" {freeze, Str+6 Stlth+} (8280 gold) Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. the alchemy staff of Dithmenos {rPois Stlth+ Necro Alch} (4040 gold) [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the +2 robe of the Green God {rF- Str+6 Dex-3 SInv} (2140 gold) rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. the fire staff of the Hungering Gods {rPois rF+ SInv Fire} (4040 gold) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. the spider talisman "Hianuo" {Dex+5} (4250 gold) [spider talisman] Dex+5: It affects your dexterity (+5). the +3 leather armour "Tiurid" {rC+ Regen+ SInv} (3520 gold) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. the medusa talisman of Unreason {Rampage rCorr Str+2 Dex-4} (2690 gold) [medusa talisman] Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). the +10 mace "Ammeof" {antimagic, Will- Int+8} (7860 gold) Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). It cannot be enchanted further. the +2 ring mail "Hukarcho" {rC- Dex+4 Stlth+} (2520 gold) rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 mace "Imp's Foe" {chaos, rN+ rCorr Str-2 Stlth+} (4580 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of the Tempest {Dex+3 Slay+4} (4930 gold) [ring of slaying] Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (0, 0, D:3) a +0 leather armour (6, -25, D:3) an inkwell talisman (10, -9, D:3) a ball python corpse (skeletalised by now) (17, -3, D:3) a hobgoblin corpse (skeletalised by now) (19, -29, D:3) a +0 dagger (25, -35, D:3) a jackal corpse (31, -39, D:3) a +0 club a +0 dagger a +0 club a goblin corpse a goblin corpse (32, -40, D:3) a +0 dagger (32, -38, D:3) a +0 dagger a +0 animal skin a +0 helmet (33, -38, D:3) a +0 club a +0 club a goblin corpse a goblin corpse (34, -38, D:3) a +0 club a +0 sling (39, -38, D:3) a +0 robe (43, -1, D:3) 17 gold pieces (47, 4, D:3) a ball python corpse Level 4 of the Dungeon (0, 0, D:4) a +0 robe (2, -1, D:4) 6 poisoned darts