Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15800429427353406833 40 Maia the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Sept 5, 2025. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (1500 turns). Maia the Conjurer (Octopode Conjurer) Turns: 1500, Time: 00:02:40 Health: -2/21 AC: 1 Str: 8 XL: 3 Next: 50% Magic: 4/6 EV: 12 Int: 20 God: Gold: 60 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Scrolls e - a scroll of fear {unknown} Potions b - a potion of heal wounds {unknown} c - a potion of curing {unknown} d - a potion of brilliance {unknown} Skills: + Level 2.0 Dodging + Level 2.9 Stealth + Level 2.2 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Dazzling Flash Hex/Fire 4% N/A 43% 3 Teleport Other Tloc 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Curse of Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll closely misses you. You barely miss the gnoll. You grab the gnoll. The gnoll is lightly wounded. You constrict the gnoll. The gnoll barely misses you. The gnoll hits you with a +0 whip. You release your grip on the gnoll. Attack: -) Tentacles Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Attack: -) Tentacles Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (heavily wounded, 65% to hit and 55% to hit with your grab, tentacle-slap, and squeeze) You barely miss the gnoll. You grab the gnoll. The gnoll is heavily wounded. You stop channelling your searing ray. You constrict the gnoll. The gnoll hits you with a +0 whip! Sorry, you're not good enough to have a special ability. Magic courses through your body. You constrict the gnoll. The gnoll barely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Attack: -) Tentacles Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (almost dead, constricted by you, 98% to hit and 100% to hit with your grab, tentacle-slap, and squeeze) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, constricted by you, 100% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear! You die... ###.#########... #...# ... #######.### ... .......># ... .######.# ... #)######## ... #.#......# ### #.####)#......# #...@)j....<..# #.#.##.#...)?.# #. #.#......# #. #.#......# #. #.#......# #. #.#......# #. #.#......# #. #.#......# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 3 endoplasms 2 giant cockroaches A quokka (D:1) 2 ball pythons 4 bats 8 frilled lizards 3 goblins A kobold (D:1) 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maia the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 411 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 1199 | D:2 | Learned a level 2 spell: Searing Ray 1469 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1500 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 16 Constrict || 5 Tentacles || 3 Cast: Magic Dart || 31 Searing Ray || 10 Use: Scroll || 2 Potion || 1 Armour: Skin || 12 Dodge: Dodged || 16