Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7749453804163287337 23 Maia the Conjurer (level 3, -5/21 HPs) Began as an Octopode Conjurer on Sept 5, 2025. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (1153 turns). Maia the Conjurer (Octopode Conjurer) Turns: 1153, Time: 00:02:17 Health: -5/21 AC: 1 Str: 6 XL: 3 Next: 0% Magic: 0/6 EV: 12 Int: 20 God: Gold: 13 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Magical Staves b - a staff of fire Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Malign Gateway Summ/Tloc 1% N/A 100% 7 Summon Horrible Things Summ 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 *(: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence misses you. The searing ray misses Terence. You hear a shout! Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. Attack: -) Tentacles Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of poison resistance (heavily wounded, 66% to hit and 59% to hit with your grab, tentacle-slap, and squeeze) You barely miss Terence. Your grab misses Terence. Your squeeze misses Terence. Terence is heavily wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You aren't carrying any scrolls. You aren't carrying any potions. Attack: -) Tentacles Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of poison resistance (heavily wounded, 66% to hit and 59% to hit with your grab, tentacle-slap, and squeeze) You tentacle-slap Terence. You grab Terence. You tentacle-slap Terence, but do no damage. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence. Terence barely misses you. You aren't carrying any potions. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of poison resistance (severely wounded, constricted by you, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) You constrict Terence. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" . .. ... ...) ..... ####...... #.@@...... ##########.#######. .........#'##### #########.......## ........#.......... #.....#......<.## ...#.#...#.#+#....# ...........#.#.#..# +#######.###.#.#..############ You could see Terence. Vanquished Creatures An adder (D:2) An endoplasm (D:2) 4 hobgoblins 3 quokkas (D:1) A ball python (D:1) A bat (D:1) A giant cockroach (D:1) 3 goblins (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maia the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 21 | D:1 | Found Atruidad's Book Shop. 265 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 414 | D:1 | Found a faded altar of an unknown god. 553 | D:1 | Found Usorag's General Store. 577 | D:1 | Found Coigej's Weapon Shop. 995 | D:2 | Learned a level 2 spell: Searing Ray 1076 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1139 | D:2 | Noticed Terence 1151 | D:2 | HP: 1/21 [Terence/+0 mace (9)] 1153 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_rooms, basic_ecumenical_altar, serial_shops, nicolae_shop_window_shopping, shop, nicolae_shop_tiny_waterfront, serial_curves, eino_curves_01, eino_curves_03, dk_noncrumbling_3, due_unseen_surprise D:2: layout_basic, uniq_terence, uniq_natasha Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 3 Punch || 1 Tentacles || 1 Cast: Magic Dart || 30 Searing Ray || 6 Use: Scroll || 2 Potion || 1 Armour: Skin || 5 Dodge: Dodged || 14