Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 5738210025582035562 23 Maia the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Sept 10, 2025. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:01 (822 turns). Maia the Conjurer (Octopode Conjurer) Turns: 822, Time: 00:01:02 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 95% Magic: 3/5 EV: 12 Int: 20 God: Gold: 34 SH: 0 Dex: 16 Spells: 3/5 levels left rFire . . . j - +2 dagger (speed) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . f - +6 ring of dexterity rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -5) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons g - a +1 sling of flaming j - a +2 dagger of speed (weapon) Magical Staves c - a staff of alchemy Jewellery f - a +6 ring of dexterity (worn) Scrolls k - a scroll of identify {unknown} Potions a - a potion of magic d - a potion of brilliance {unknown} e - a potion of berserk rage {unknown} h - 2 potions of curing {unknown} i - a potion of lignification {unknown} Skills: + Level 0.3 Fighting + Level 0.2 Ranged Weapons + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 80% 1d7 2% 1 Lesser Beckoning Tloc 4% N/A 24% 2 Call Canine Familiar Summ 2% N/A 43% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 43% 3 Sigil of Binding Hex 2% N/A 43% 3 Teleport Other Tloc 2% N/A 43% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dimensional Bullseye Hex/Tloc 1% N/A 83% 4 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History A hobgoblin comes into view. As you read the scroll labelled ICASE DAEMASM, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. The hobgoblin shouts! You hear an angry hiss. You unwield your +1 sling of flaming. Your +1 sling of flaming stops flaming. Your tentacles tingle! j - a +2 dagger of speed (weapon) You barely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin. An adder comes into view. The hobgoblin misses you. The adder hisses angrily. You hit the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! You barely miss the adder. Your grab misses the adder. The adder bites you. You completely miss the adder. Your grab misses the adder. Your squeeze misses the adder. A bat comes into view. You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder bites you. You hit the adder. Your grab misses the adder. The adder is lightly wounded. The adder bites you. You are lethally poisoned! The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 63% to hit) The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ... #.# ... .. ## #.#.##... #.......#... ##.#.#.#..# #..Sb....# ##.#@#.## #.......# ##.#.#.## #.......# .# ##.#.#.## .# #.......#########.# ##.#.#.#.)........# #..####...........# #. #.##......#.# You could see an adder and a bat. Vanquished Creatures An adder (D:2) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 hobgoblins 3 ball pythons (D:1) A bat (D:1) 2 goblins 3 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maia the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 386 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 407 | D:1 | Learned a level 2 spell: Searing Ray 822 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_loops_ring, serial_glass, glass_columns_b, glass_columns_a, serial_park_tiny_pond D:2: layout_basic, st_stairs_12, minmay_cupped Action || total ---------------------------++------- Melee: Dagger || 6 Constrict || 1 Tentacles || 1 Fire: Sling || 11 Cast: Magic Dart || 4 Searing Ray || 3 Use: Scroll || 2 Armour: Skin || 4 Dodge: Dodged || 1