Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 13231346698193267908 50 Maia the Conjurer (level 3, -13/21 HPs) Began as an Octopode Conjurer on Oct 3, 2025. Mangled by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (18 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (1906 turns). Maia the Conjurer (Octopode Conjurer) Turns: 1906, Time: 00:02:08 Health: -13/21 AC: 1 Str: 6 XL: 3 Next: 79% Magic: 2/6 EV: 12 Int: 22 God: Gold: 48 SH: 0 Dex: 16 Spells: 3/6 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . h - +6 ring of dexterity rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-13 -> -19) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons g - a +1 short sword of speed Jewellery h - a +6 ring of dexterity (worn) Scrolls c - a scroll of silence {unknown} d - a scroll of revelation f - a scroll of teleportation {unknown} i - a scroll of fear {unknown} j - a scroll of enchant weapon {unknown} Potions a - a potion of magic b - a potion of ambrosia {unknown} e - 2 potions of curing {unknown} k - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 3.2 Stealth + Level 0.1 Unarmed Combat + Level 2.3 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History An adder comes into view. The adder hisses angrily. You focus your ray upon the adder. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You stop channelling your searing ray. Found a stone staircase leading up. A rat comes into view. You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. Your magical contamination has completely faded away. Found a hammer. Found a runed translucent door. You open the door. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of warping (82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You are lethally poisoned! The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. Crazy Yiuf hits you with a +4 quarterstaff of chaos!! Ouch! That really hurt! You die... .# #.......##......###.......#. .# #.....###########.........## .### ####### ########..## ...# ##### #.....÷..... ..)# #..)# ##......#.#. ...# #...# #......#.#. ...# ... #......#.#. ...# #j# #......#.#. ...##### ♣♣@♣ #......#.#. .......##### ♣.♣♣ #........#. ...........# ♣♣.♣ #........#. ...#..ß.ß..# ♣.♣♣ #........#. ...##.._...# ♣♣.♣♣ ####.....#. ...##......# ♣...♣♣ #.....#. #####......# ♣....♣ #####.....#. #......# #....# #...#.....## #......####..#####...#.....# You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 2 endoplasms (D:2) 3 giant cockroaches 5 hobgoblins 4 jackals 2 quokkas (D:2) 3 ball pythons (D:1) 3 bats (D:2) 7 frilled lizards 2 goblins (D:1) 4 kobolds 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maia the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 30 | D:1 | You fall into a shaft and drop 1 floor! 211 | D:2 | Reached XP level 2. HP: 11/17 MP: 0/5 614 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 1319 | D:2 | Learned a level 2 spell: Searing Ray 1473 | D:2 | Found a faded altar of an unknown god. 1900 | D:2 | Noticed Crazy Yiuf 1906 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic D:2: layout_basic, dreamdust_ecumenical_altar_statues, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Dodging | | 2.2 Unarmed Combat | | 0.1 Spellcasting | | 2.3 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 22 Constrict || 10 Tentacles || 5 Cast: Magic Dart || 48 Searing Ray || 11 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Skin || 12 Dodge: Dodged || 17