Maimakterion Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 9, D:1) a +0 short sword a stone (14, 4, D:1) a +0 club (28, 11, D:1) a +0 dagger (29, 15, D:1) a hobgoblin skeleton (30, 11, D:1) a hobgoblin skeleton (32, -20, D:1) a +0 dagger a rat skeleton a goblin skeleton (34, 9, D:1) a +0 dagger a goblin skeleton (35, -15, D:1) a +0 dagger a kobold corpse (skeletalised by now) (35, 7, D:1) a rat corpse (skeletalised by now) (35, 8, D:1) a +0 club a goblin corpse (skeletalised by now) (54, 9, D:1) a +0 mace (57, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -30, D:2) a +0 robe (1, -21, D:2) a +0 scale mail the human skeleton of Terence a frilled lizard skeleton (1, -12, D:2) an adder skeleton (1, -10, D:2) a +0 ring mail (1, 3, D:2) a ball python corpse (skeletalised by now) (11, -27, D:2) a +0 dagger a +0 robe (14, -38, D:2) a +0 spear a gnoll corpse (skeletalised by now) (16, -12, D:2) a jackal skeleton (16, -11, D:2) a jackal skeleton (19, -38, D:2) a ball python skeleton (20, -42, D:2) a +0 great sword (22, -18, D:2) a +0 dagger (27, -31, D:2) a +0 helmet (31, -11, D:2) a hobgoblin skeleton (32, -35, D:2) a ball python skeleton (48, -23, D:2) a hobgoblin skeleton (50, -32, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (56, -32, D:2) a +0 robe (58, 3, D:2) a +0 club (60, -32, D:2) a frilled lizard skeleton (60, -3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -9, D:3) a +0 ring mail (5, -8, D:3) a rat skeleton (5, -6, D:3) a ball python skeleton (6, -19, D:3) a +0 club (7, -19, D:3) a +0 dagger a +0 ring mail (7, -6, D:3) a hobgoblin skeleton (11, -39, D:3) a +0 club a gnoll corpse (skeletalised by now) (11, -13, D:3) a +0 sling (12, -39, D:3) a +0 dagger of draining a +0 flail a +0 club a kobold corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (18, -20, D:3) a parchment of Launch Clockwork Bee (20, -43, D:3) a +0 plate armour (23, -4, D:3) a +0 falchion (24, -38, D:3) a bat skeleton (33, -20, D:3) a +0 falchion an orc skeleton (35, -3, D:3) a bat skeleton (36, -40, D:3) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (37, -43, D:3) a +0 hammer (40, -18, D:3) a +0 leather armour (48, -25, D:3) a +0 dagger (52, -16, D:3) a rat corpse (skeletalised by now) (55, -22, D:3) a +0 falchion an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (skeletalised by now) (1, 19, D:4) a +0 dagger a +0 chain mail (33, 5, D:4) a +0 mace (36, 28, D:4) a +0 leather armour (51, -20, D:4) a +0 club (56, 11, D:4) a black bear corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a quokka corpse (skeletalised by now) (13, 6, D:5) an iguana corpse (skeletalised by now) (22, -17, D:5) a +0 flail (25, -31, D:5) a +0 flail (25, -30, D:5) a +0 flail a +0 leather armour an orc skeleton (26, -31, D:5) a +0 hand axe a +0 short sword an orc skeleton (27, -31, D:5) a +0 short sword an orc skeleton (27, -30, D:5) a +0 flail 3 boomerangs a +0 club a +0 leather armour (27, -29, D:5) a hound skeleton (34, -47, D:5) an iguana skeleton (38, -17, D:5) a +0 dagger (43, -42, D:5) a +0 dagger a +0 robe an orc skeleton (46, 1, D:5) an inkwell talisman (53, -15, D:5) a +0 scale mail Level 6 of the Dungeon (0, 13, D:6) a +0 hand axe (8, -9, D:6) a +0 ring mail (11, 2, D:6) a +0 buckler (15, 3, D:6) a +0 ring mail (15, 15, D:6) a +0 club a +0 club a +0 club (16, 16, D:6) a +0 spear a gnoll skeleton (18, 24, D:6) a +0 orcbow a centaur skeleton (19, -1, D:6) a +0 mace (19, 30, D:6) a +0 cloak a +0 helmet (35, -1, D:6) a +1 dagger of distortion (35, 22, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Desiom's Weapon Shoppe a +0 halberd (52 gold) a +10 quarterstaff (741 gold) a +0 quarterstaff (65 gold) a +0 quarterstaff (65 gold) 4 atropa-tipped darts (46 gold) 6 poisoned darts (46 gold) a +0 dagger (26 gold) a +0 war axe (45 gold) a +1 morningstar of concussion (169 gold) 4 poisoned darts (31 gold) [Shop] Gozag's Platinum Reserve the ring "Soeff" {rC+ Will+ MP+9 Str+2 Stlth+} (4660 gold) [ring of magical power] rC+: It protects you from cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. the ring of False Pretenses {rCorr Slay+4} (4860 gold) [ring of slaying] rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +0 morningstar of concussion (800 gold) the +0 robe "Valautog" {^Drain rElec rN+++ Dex+3} (3660 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Ybubic" {rF+ Int+6 Dex+5 Slay-3} (4790 gold) [ring of intelligence] rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the ring of Nyseruag {+Blink rElec rPois EV+5} (6120 gold) [ring of evasion] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. EV+5: It affects your evasion (+5). the +2 hat "Tuadwar" {Fly rC+ SInv} (3430 gold) Fly: It grants you flight. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the +0 chain mail of Vehumet's Supremacy {Will+} (1860 gold) Will+: It increases your willpower. It cannot be enchanted further. the ring "Huimim" {Int+9} (4930 gold) [ring of intelligence] Int+9: It affects your intelligence (+9). the earth staff of the Distant Future {rCorr Summ Earth} (4320 gold) [staff of earth] rCorr: It protects you from acid and corrosion. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. the hive talisman of the Furrier {rN+ Int+3} (10350 gold) [hive talisman] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the +2 robe "Nilazoips" {rF+} (2490 gold) rF+: It protects you from fire. It cannot be enchanted further. the +1 ring mail of the Sandy God {Rampage} (1600 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the amulet "Ditovver" {Acrobat +Blink rElec rPois rF+ Int-3} (5590 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). the +4 dagger "Loppiabi" {venom, Dex+3} (3570 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the wellspring talisman "Libuh" {*Silence rPois rN+ Int+2} (3650 gold) [wellspring talisman] *Silence: It may silence you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). the +7 scale mail of the Dice {rPois rC+ MP+7} (7190 gold) rPois: It protects you from poison. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). It cannot be enchanted further. the +0 leather armour of Vehumet's Regard {*Corrode +Blink rPois Int+2} (1880 gold) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +2 pair of boots of the Furies {Harm Dex+4 Slay+6 SInv} (5930 gold) Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). SInv: It lets you see invisible. It cannot be enchanted further. the quill talisman of Theory {Int+3 SInv} (2500 gold) [quill talisman] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (0, 0, D:7) a water moccasin skeleton (1, 1, D:7) a +0 giant spiked club (9, -1, D:7) a +0 leather armour a +0 war axe (13, 7, D:7) a +1 glaive of flaming the human corpse of Maggie (skeletalised by now) (14, 3, D:7) a +0 long sword (16, 6, D:7) a +0 robe a +0 dire flail a +0 robe a +0 battleaxe a +0 mace (16, 7, D:7) a +0 robe a +0 long sword (18, 0, D:7) a +0 leather armour (20, 30, D:7) an inkwell talisman (23, 23, D:7) a +0 hand axe (24, 1, D:7) a hound skeleton (27, 7, D:7) a wellspring talisman (29, 26, D:7) a bullfrog corpse (skeletalised by now) (34, 1, D:7) a +0 short sword a stone a +0 short sword a kobold corpse (skeletalised by now) (34, 3, D:7) a +0 whip 2 poisoned darts a kobold corpse (skeletalised by now) (35, 1, D:7) a +0 short sword 4 stones a +0 short sword 8 poisoned darts a +0 whip a curare-tipped dart a kobold corpse (skeletalised by now) (35, 2, D:7) a +0 short sword (35, 3, D:7) a +0 club a kobold corpse (skeletalised by now) (36, 1, D:7) a wyvern corpse (skeletalised by now) (36, 16, D:7) a hound corpse (skeletalised by now) Level 8 of the Dungeon (2, -25, D:8) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (4, -3, D:8) a +0 dagger (5, -2, D:8) a +0 club (7, -1, D:8) a +0 short sword an orc corpse (skeletalised by now) (17, 3, D:8) a +0 whip 4 stones a +0 short sword a +1 dagger of speed 7 poisoned darts a kobold corpse (skeletalised by now) (18, 3, D:8) a +0 short sword a kobold corpse (skeletalised by now) (20, -24, D:8) a +0 leather armour (34, 4, D:8) a +0 whip (36, -19, D:8) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) 16 gold pieces (3, 7, D:9) a +0 giant spiked club a +0 giant spiked club a yak corpse