Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 12299005137212704292, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name Makach -rc /dgldir/rcfiles/crawl-0.34/Makach.rc -macro /dgldir/rcfiles/crawl-0.34/Makach.macro -morgue /dgldir/morgue/Makach/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/Makach:2026-02-18.09:49:32.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5e1efcf8aa9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5e1efcf98cfa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5e1efcf8af7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x79a9af442910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x79a9af49999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x79a9af442866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x79a9af4268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x79a9af427750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x79a9af4a3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5c5c) [0x79a9af4a5c5c]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x79a9af4a87f3]: /usr/games/crawl-0.34(+0xce9fa1) [0x5e1efd77ffa1]: /usr/games/crawl-0.34(+0xcdb5a9) [0x5e1efd7715a9]: /usr/games/crawl-0.34(+0xcd8919) [0x5e1efd76e919]: /usr/games/crawl-0.34(+0xcdad06) [0x5e1efd770d06]: /usr/games/crawl-0.34(+0xce09f6) [0x5e1efd7769f6]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5e1efcf71bce]: CLua::close() /usr/games/crawl-0.34(+0x2f5028) [0x5e1efcd8b028]: /usr/games/crawl-0.34(+0x2f7ff1) [0x5e1efcd8dff1]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x79a9af4280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x79a9af428189]: /usr/games/crawl-0.34(_start+0x25) [0x5e1efcebcf95]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000079a9af50fbf7 in __GI___wait4 (pid=1925369, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000079a9af50fbf7 in __GI___wait4 (pid=1925369, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005e1efcf8b14c in call_gdb (file=0x79a9af5ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1925234\000\000\000\000\000" #2 0x00005e1efcf98d18 in do_crash_dump () at dbg-asrt.cc:673 t = 1771408789 dir = "/dgldir/morgue/Makach/" name = "/dgldir/morgue/Makach/crash-Makach-20260218-095949.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x79a9af5ff6c0 <_IO_2_1_stderr_> #3 0x00005e1efcf8af7a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {18446744073709551464}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000079a9af442866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000079a9af4268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {103487223384736, 0, 103487220875184, 103487223385088, 103487194452688, 0, 0, 65535, 103487220869672, 0, 0, 103487220869768, 103487220869672, 133769706524672, 103487194453444, 0}}, sa_flags = 0, sa_restorer = 0x10} #10 0x000079a9af427750 in __libc_message (fmt=fmt@entry=0x79a9af5c3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 24094, overflow_arg_area = 0x7ffe197a7a50, reg_save_area = 0x7ffe197a79e0}} fd = 2 list = nlist = cp = #11 0x000079a9af4a3c67 in malloc_printerr (str=str@entry=0x79a9af5c6a40 "double free or corruption (!prev)") at ./malloc/malloc.c:5765 No locals. #12 0x000079a9af4a5c5c in _int_free_merge_chunk (av=0x79a9af5feca0 , p=0x5e1eff305fa0, size=1280) at ./malloc/malloc.c:4672 nextchunk = 0x5e1eff3064a0 nextsize = #13 0x000079a9af4a87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #14 0x00005e1efd77ffa1 in l_alloc () No symbol table info available. #15 0x00005e1efd7715a9 in luaM_free_ () No symbol table info available. #16 0x00005e1efd76e919 in luaF_freeproto () No symbol table info available. #17 0x00005e1efd770d06 in luaC_freeallobjects () No symbol table info available. #18 0x00005e1efd7769f6 in close_state () No symbol table info available. #19 0x00005e1efcf71bce in CLua::close (this=0x5e1efde40c60 ) at clua.cc:84 slisteners = #20 0x00005e1efcd8b028 in _reset_game () at main.cc:355 No locals. #21 0x00005e1efcd8dff1 in _launch_game_loop () at main.cc:403 ge = @0x5e1eff4018f0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffe197b2e78) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 1925234) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff There are no items here. There are no items here. b - a +0 quarterstaff (weapon) You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. Unknown command. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. You unwield your +0 quarterstaff. b - a +0 quarterstaff (weapon) You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. As you open the door, it creaks loudly! You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy closely misses you. You hit the training dummy. The training dummy is moderately damaged. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is moderately damaged. The training dummy hits you but does no damage. x2 You thump the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Unknown command. You see here a +0 whip. You see here a +0 whip. c - a +0 whip You unwield your +0 quarterstaff. c - a +0 whip (weapon) Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. The rat squeaks loudly. There is an open door here. You barely miss the rat. The rat bites you. You hit the rat. You kill the rat! HP restored. You open the door. You encounter 3 rats. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat squeaks loudly. There is an open door here. The rat squeaks loudly. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat bites you but does no damage. There is an open door here. You hit the rat. You kill the rat! You hit the rat. You kill the rat! You hit the rat. The rat is severely wounded. The rat barely misses you. You closely miss the rat. The rat is severely wounded. The rat bites you but does no damage. The rat bites you. You closely miss the rat. The rat is severely wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. The wyvern hisses angrily. The jackal barks! Found a stone staircase leading down. A wyvern comes into view. Key pressed, stopping travel. You open the door. The jackal completely misses you. You hit the jackal. The jackal is severely wounded. The jackal pauses to sniff the ground. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal bites you. x2 You miss the jackal. The jackal is severely wounded. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! There is an open door here. You open the door. There is an open door here. A wyvern comes into view. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. You can't go down here! Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. You unwield your +0 whip. No reachable target in view! c - a +0 whip (weapon) The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you but does no damage. Remember, you can rest up with [5]. You start waiting. The training dummy throws a stone. The stone closely misses you. You start waiting. The training dummy throws a stone. The stone hits you but does no damage. You start waiting. The training dummy throws a stone. The stone closely misses you. You start waiting. The training dummy throws a stone. The stone barely misses you. You start waiting. The training dummy throws a stone. The stone hits you. You start resting. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone completely misses you. The training dummy throws a stone. The stone barely misses you. You enter the shallow water. Moving in this stuff is going to be slow. Okay, then. Sorry, you're not good enough to have a special ability. Okay, then. Unknown command. Unknown command. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone hits you. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone barely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line You throw a boomerang. Sorry, I don't know how to get there. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. HP restored. Remember that you can autoexplore using [o]. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 whip. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (lightly wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (lightly wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow completely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (lightly wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone closely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is almost dead. The training dummy throws a stone. The stone barely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. The training dummy throws a stone. The stone barely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. You kill worm! The training dummy throws a stone. The stone hits you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy! You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel clever. x2 You don't know any spells. Unknown command. HP restored. Sorry, I don't know how to get there. You enter the shallow water. Moving in this stuff is going to be slow. Sorry, I don't know how to get there. Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. You encounter a rat. The rat squeaks loudly. x2 The rat twitches its whiskers. You encounter a rat. You encounter a rat. You unwield your +0 shortbow. c - a +0 whip (weapon) The rat squeaks loudly. The rat closely misses you. The rat bites you but does no damage. You hit the rat. You kill the rat! The rat bites you. You hit the rat. You kill the rat! The rat completely misses you. You see here a rat corpse. You closely miss the rat. The rat closely misses you. The rat barely misses you. You barely miss the rat. The rat barely misses you. The rat bites you. You barely miss the rat. The rat closely misses you. The rat barely misses you. You barely miss the rat. The rat bites you. The rat bites you but does no damage. The rat bites you. The rat barely misses you. You closely miss the rat. The rat misses you. x2 You hit the rat. You kill the rat! The rat bites you but does no damage. You barely miss the rat. The rat bites you. You hit the rat. You kill the rat! Things that are here: a rat corpse; a rat corpse Found an exit from the tutorial. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Makach] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 10 12 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 30 | 3 | 375 | 75/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 6 | 0 | 4 | 4/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 2 | 0 | 7 | 7/50 Ranged Weapons | X | 1 | 15 | 0 | 40 | 40/50 Throwing | X | 1 | 1 | 0 | 3 | 3/50 Armour | X | 1 | 21 | 3 | 411 | 111/200 Dodging | X | 1 | 6 | 0 | 0 | 0/50 Stealth | X | 1 | 14 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 5 | 2 | 167 | 17/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 22 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #2: +0 whip }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ####### ###..#####.##..@# ##.......#.##.###.>.# ........#.#..### ###># ...#......#....## §§.....##.......# §§......#.....### §§..♣♣.†......## ..♣♣♣...††.....# ..♣♣....§.§..##... dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (22, 33): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (27, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (30, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (31, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (40, 48): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (44, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (49, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 14 at (50, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 15 at (50, 46): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>