Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 344812332993138902 549024 MakesBadChoices the Dwarven Cataclysm (level 24, 0/233 HPs) Began as a Mountain Dwarf Fighter on June 2, 2026. Was a High Priest of Qazlal. Slain by a colossal amoeba (13 damage) ... summoned by a colossal amoeba ... on level 2 of the Pits of Slime. The game lasted 02:36:12 (57021 turns). MakesBadChoices the Dwarven Cataclysm (MDFi) Turns: 57021, Time: 02:36:13 Health: 0/233 AC: 37 Str: 26 XL: 24 Next: 39% Magic: 38/39 EV: -3 Int: 10 God: Qazlal [*****.] Gold: 5290 SH: 0 Dex: 10 Spells: 9/31 levels left rFire + + . (33%) E - +3 eveningstar (concuss) rCold + . . (50%) M - +2 tower shield {Reflect} rNeg + + . (20%) c - +0 golden dragon scales rPois + (33%) (no helmet) rElec . (100%) r - +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} rCorr + (50%) N - +0 pair of gloves {Parrying} SInv + D - +2 pair of boots Will ++... R - amulet of Lust {Dissipate rPois rN+ Dex-4 SInv} Stlth U - ring of Uwe Necu {Fly rF+ Slay+3} HPRegen 0.58/turn Y - ring of resist corrosion MPRegen 0.26/turn %: repel missiles, reflection @: confused, protected from physical damage, fragile (+50% incoming damage), flying, constricted, studying Staves A: runic magic, artefact enchanting, horns 1, agile 1 }: 4/15 runes: serpentine, barnacled, silver, abyssal a: Renounce Religion (0%), Upheaval (0%), Elemental Force (0%), Disaster Area (0%) You were on level 2 of the Pits of Slime. You worshipped Qazlal. Qazlal was extremely pleased with you. You visited 11 branches of the dungeon, and saw 46 of its levels. You visited the Abyss 1 time. You also visited: Gauntlet, Ice Cave and Volcano. You collected 7743 gold pieces. You spent 2453 gold pieces at shops. Inventory: Hand Weapons f - a +4 demon whip of pain w - the +3 falchion "Doikocut" {protect, rC- rN+ Will+} (You found it on level 12 of the Dungeon) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. It can be maximally enchanted to +9. E - a +3 eveningstar of concussion (weapon) J - a +2 flail of holy wrath L - the +10 trident "Egesanix" {flame, Int+2} (You found it on level 3 of the Depths) Int+2: It affects your intelligence (+2). It cannot be enchanted further. O - a +1 demon whip of flaming S - the +7 war axe of the Onslaught {venom, rC- Str+3 Dex+3 SInv} (You took it off a deep elf death mage on level 3 of the Elven Halls) rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It can be maximally enchanted to +9. Z - a +2 broad axe Missiles b - a throwing net g - 46 boomerangs i - 11 silver javelins z - 4 javelins Armour c - +0 golden dragon scales (worn) j - +0 pearl dragon scales k - a +0 pair of boots of rampaging l - a +0 helmet of light m - +2 fire dragon scales {Xtahua} r - the +2 ratskin cloak (worn) {*Rats rPois rN+ Str-1 Int-1 Dex+1} (You found it on level 9 of the Dungeon) *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. A - a +1 kite shield of poison resistance D - a +2 pair of boots (worn) I - a +0 cloak of corrosion resistance K - a +3 plate armour of cold resistance M - a +2 tower shield of reflection (worn) N - a +0 pair of gloves of parrying (worn) Magical Staves s - a staff of earth Jewellery a - the ring "Qeclinin" {MP+5 SInv} (You found it on level 2 of the Shoals) [ring of see invisible] MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. d - a ring of protection from fire h - a ring of positive energy n - an amulet of dissipation t - a ring of protection from cold u - the ring "Tavun" {Str+4 SInv} (You found it on level 10 of the Dungeon) [ring of see invisible] Str+4: It affects your strength (+4). SInv: It lets you see invisible. v - an amulet of regeneration y - a ring of protection from cold C - a ring of see invisible G - an amulet of reflection H - the amulet of the Feeding Messenger {Dissipate rF+ Int+2} (You acquired it on level 1 of the Depths) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). R - the amulet of Lust (worn) {Dissipate rPois rN+ Dex-4 SInv} (You took it off a deep elf knight on level 3 of the Elven Halls) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. U - the ring of Uwe Necu (worn) {Fly rF+ Slay+3} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of protection from fire] Fly: It grants you flight. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). X - a ring of positive energy Y - a ring of resist corrosion (worn) Talismans e - a medusa talisman B - a sanguine talisman T - a talisman of death V - the wellspring talisman "Mewenoif" {Int+2 Dex+3} (You found it on level 4 of the Vaults) [wellspring talisman] Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). W - the riddle talisman of Macaroni {+Inv rPois MP+4 Stlth-} (You found it on level 3 of the Elven Halls) [riddle talisman] +Inv: It lets you turn invisible. rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Stlth-: It makes you less stealthy. Wands e - a wand of charming (21) (quivered) b - a wand of acid (8) p - a wand of polymorph (32) a - a wand of flame (66) c - a wand of iceblast (19) d - a wand of digging (5) f - a wand of mindburst (18) Scrolls w - 11 scrolls of enchant weapon t - 18 scrolls of teleportation b - a scroll of blinking g - 4 scrolls of fog x - 6 scrolls of amnesia a - 4 scrolls of enchant armour r - 2 scrolls of revelation s - 3 scrolls of summoning W - 3 scrolls of brand weapon f - 9 scrolls of fear V - 5 scrolls of vulnerability N - 8 scrolls of noise p - 6 scrolls of poison T - 2 scrolls of torment A - a scroll of acquirement I - 2 scrolls of immolation S - 4 scrolls of silence i - 15 scrolls of identify Potions M - 4 potions of mutation w - 7 potions of heal wounds e - 11 potions of enlightenment c - 17 potions of curing g - 3 potions of magic h - 7 potions of haste a - 11 potions of ambrosia A - 5 potions of attraction L - 9 potions of lignification n - 8 potions of moonshine p - a potion of invisibility {unknown} d - 6 potions of brilliance {unknown} q - 2 potions of cancellation {unknown} s - 5 potions of berserk rage {unknown} Miscellaneous g - a +0 phantom mirror h - a +1 lightning rod (4/4) i - a +1 sack of spiders j - a +0 phial of floods Skills: + Level 22.4 Fighting - Level 20.2 Maces & Flails + Level 22.3 Armour + Level 22.4 Shields - Level 4.0 Spellcasting - Level 5.0 Conjurations + Level 2.1 Forgecraft - Level 10.6 Earth Magic + Level 24.6 Invocations * Level 7.3 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 8% 1 b - Summon Seismosaurus Summ/Erth 12% N/A 56% 4 c - Borgnjor's Vile Clut Necr/Erth 6% N/A 89% 5 d - Lehudib's Crystal Sp Conj/Erth 8% 10d4 100% 8 e - Awaken Armour Erth/Frge 28% N/A 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 23% N/A 2% 3 Stone Arrow Conj/Erth 34% 3d9 8% 3 Searing Ray Conj 24% 2d5 12% 2 Foxfire Conj/Fire 28% 2x1d5 22% 1 Kiss of Death Conj/Necr 28% 2d7 22% 1 Brom's Barrelling Bould Conj/Erth 17% 2d5 26% 4 Mercury Arrow Conj/Alch 14% 2d6 32% 2 Momentum Strike Conj/Tloc 14% 3d8 32% 2 Static Discharge Conj/Air 14% 3-4/arc 32% 2 Construct Spike Launche Frge 12% 2d3 36% 2 Apportation Tloc 4% N/A 52% 1 Freeze Ice 8% 1d3 52% 1 Poisonous Vapours Alch/Air 8% 1d1 52% 1 Summon Small Mammal Summ 8% N/A 52% 1 Petrify Alch/Erth 6% N/A 56% 4 Launch Clockwork Bee Frge 6% N/A 58% 3 Call Imp Summ 4% N/A 67% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 67% 2 Grave Claw Necr 4% 2d7 67% 2 Lesser Beckoning Tloc 4% N/A 67% 2 Sublimation of Blood Necr 2% N/A 67% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 67% 3 Iskenderun's Battlesphe Conj/Frge 9% 2d8 80% 4 Rending Blade Conj/Frge 9% 2d(6+1*) 80% 4 Call Canine Familiar Summ 2% N/A 88% 3 Confusing Touch Hex 2% N/A 88% 3 Ozocubu's Armour Ice 2% N/A 88% 3 Sigil of Binding Hex 2% N/A 88% 3 Summon Ice Beast Ice/Summ 2% N/A 88% 3 Swiftness Air 2% N/A 88% 3 Tukima's Dance Hex 2% N/A 88% 3 Vampiric Draining Necr 2% 2d6 88% 3 Fulminant Prism Conj/Alch 3% 3d5 91% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 91% 4 Forge Lightning Spire Air/Frge 4% 3d4 98% 4 Airstrike Air 1% 2d(1-17) 99% 4 Animate Dead Necr 2% N/A 99% 4 Cause Fear Hex 1% N/A 99% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 99% 4 Dimensional Bullseye Hex/Tloc 1% N/A 99% 4 Dispel Undead Necr 2% 3d7 99% 4 Olgreb's Toxic Radiance Alch 2% N/A 99% 4 Passage of Golubria Tloc 2% N/A 99% 4 Sticky Flame Fire/Alch 2% 2d4 99% 4 Vhi's Electric Charge Tloc/Air 4% N/A 99% 4 Alistair's Walking Alem Alch/Frge 4% N/A 100% 5 Curse of Agony Necr 2% N/A 100% 5 Detonation Catalyst Fire/Alch 2% 2d9 100% 5 Freezing Cloud Conj/Ice/Air 2% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 2% 3d6/3d12 100% 5 Nazja's Percussive Temp Frge 3% 4d4 100% 5 Silence Hex/Air 1% N/A 100% 5 Summon Forest Summ/Tloc 1% N/A 100% 5 Yara's Violent Unravell Hex/Alch 1% 3d3 100% 5 Dispersal Tloc 1% N/A 100% 6 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Forge Phalanx Beetle Frge 3% N/A 100% 6 Fortress Blast Frge 8% 6d18 100% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Diamond Sawblades Frge 3% 4d4 100% 7 Enfeeble Hex 1% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 5% 4d6 100% 7 Magnavolt Erth/Air 6% 4d10 100% 7 Malign Gateway Summ/Tloc 1% N/A 100% 7 Manifold Assault Tloc 1% N/A 100% 7 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Spellspark Servitor Conj/Frge 4% N/A 100% 7 Summon Hydra Summ 1% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Discord Hex 1% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Platinum Paragon Frge 3% 4d10 100% 9 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (2/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Hell (visited) Zot (0/5) Depths:4 IceCv (visited) Volcano (visited) Gauntlet (visited) Dis: Hell:1 Geh: Hell:1 Coc: Hell:1 Tar: Hell:1 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:4 ( D:7 : D:9 [ D:10 [ D:13 * Orc:2 [[!= Elf:1 *: Shoals:1 [: Snake:2 : Snake:3 :: Vaults:5 !!!?? Depths:1 :!* Depths:3 =!: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Lair:5 Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:2 Annotations: Elf:1 1 runed translucent door Hell Murray Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You have a pair of small horns on your head. You are agile. (Dex +4, Str/Int -1) Message History Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The colossal amoeba is engulfed in a thunderstorm. The morphogenic ooze is engulfed in blazing flames. The golden eye blinks at you. You are confused. The glass eye gazes at you. You feel your fragility will last longer. The formless jellyfish shimmers eerily. The formless jellyfish blinks! You feel much better. The formless jellyfish seems less brilliant. The colossal amoeba jiggles. The golden eye blinks at you. You resist with almost no effort. Your river rat barely misses the colossal amoeba. The morphogenic ooze is engulfed in blazing flames. The morphogenic ooze jiggles. The colossal amoeba is engulfed in freezing vapours. The glowing orange brain pulsates. You easily resist. You encounter a slime creature. The formless jellyfish stings you but does no damage. The formless jellyfish grabs you. The formless jellyfish constricts you. You feel better. The golden eye blinks at you. You are confused. The colossal amoeba is engulfed in blazing flames. The colossal amoeba hits you! * * * LOW HITPOINT WARNING * * * Another colossal amoeba is drawn to the feast! The colossal amoeba engulfs you but does no damage. Your hell rat bites the colossal amoeba! The colossal amoeba is engulfed in freezing vapours. The colossal amoeba hits you. * * * LOW HITPOINT WARNING * * * Another colossal amoeba is drawn to the feast! The colossal amoeba engulfs you! You die... ##.......##... #GGJ.#....#..# # ####........#...# ##.#.##.#...#............ #..........G..G.......... .##..<.J...J....^.... #......JJ.J........ ##..°JJJJ§......... ###°rJ