Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16163993156201124125 (custom seed) 545863 Malakbel the Slayer (level 23, 2/355 HPs) Began as a Demigod Gladiator on July 8, 2026. Quit the game on level 2 of the Tomb of the Ancients. The game lasted 04:23:53 (73186 turns). Malakbel the Slayer (Demigod Gladiator) Turns: 73186, Time: 04:23:54 Health: 2/355 AC: 39 Str: 27 XL: 23 Next: 74% Magic: 27/27 EV: 38 Int: 10 God: Gold: 3524 SH: 0 Dex: 38 Spells: 22/22 levels left rFire + . . (50%) f - +8 pair of quick blades "Gyre" and "Gimble" {protect} rCold + + . (33%) [offhand occupied] rNeg + + . (20%) b - +3 pearl dragon scales rPois + (33%) e - +2 helmet {Light} rElec + (33%) u - +2 cloak {rPois} rCorr + (50%) (no gloves) SInv . O - +2 pair of boots {Rampage} Will +++++ q - necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} Stlth t - ring of Gyffe {Will+ Str+8 Slay+3} HPRegen 0.79/turn r - ring of Cleverness {rC+ rN+ Int+4 Dex-4 Slay+5} MPRegen 0.20/turn %: random rage (50%), rampage @: berserking, silenced, resistant, weakened, under a protective aura, slowed, glowing, studying 5 skills A: high MP 1, forlorn, divine attributes, iridescent scales 1, strong 1 }: 3/15 runes: barnacled, silver, gossamer a: no special abilities You were on level 2 of the Tomb of the Ancients. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited 1 bazaar. You also visited: Ossuary and Ice Cave. You collected 7277 gold pieces. You spent 3753 gold pieces at shops. Inventory: Hand Weapons a - a +2 great sword of valour c - the +3 shortbow "Edaguust" {drain, Dex+5} (You found it on level 3 of the Lair of Beasts) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. d - a +0 vampiric long sword f - the +8 pair of quick blades "Gyre" and "Gimble" (weapon) {protect} (You found it on level 2 of the Dungeon) It cannot be enchanted further. n - the +9 morningstar of Attainder {concuss, rCorr SInv} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. v - the +8 flail of the Unkillable {reap, rPois rF+ Str-5 SInv} (You took it off a frost giant on level 5 of the Vaults) rPois: It protects you from poison. rF+: It protects you from fire. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. x - the +10 morningstar of the Ageless Tales {speed, rN+ SInv Stlth+} (You found it on level 1 of the Lair of Beasts) rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. z - the +8 storm bow {elec, penet} (You took it off a deep elf archer on level 3 of the Elven Halls) It cannot be enchanted further. C - the +5 falchion "Esuowk" {freeze, Will+} (You found it on level 2 of the Vaults) Will+: It increases your willpower. It cannot be enchanted further. E - a +0 double sword of draining I - a +1 long sword of valour J - the +8 arbalest of Epoar {drain, Dex+7} (You took it off a yaktaur captain on level 5 of the Vaults) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. M - a +3 eudemon blade of holy wrath S - the +9 war axe "Boj Ryocyej" {pain, Int+5} (You took it off a deep elf archer on level 3 of the Elven Halls) Int+5: It affects your intelligence (+5). It cannot be enchanted further. Armour b - +3 pearl dragon scales (worn) e - a +2 helmet of light (worn) g - a scarf of harm l - a +2 tower shield of reflection u - a +2 cloak of poison resistance (worn) w - +0 steam dragon scales y - the +3 leather armour "Tixt" {Rampage Str+3} (You found it on level 1 of the Lair of Beasts) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+3: It affects your strength (+3). It cannot be enchanted further. A - +0 shadow dragon scales D - the +15 plate armour of the Distant Future {Death, rPois Regen+} (You took it off a deep elf high priest on level 3 of the Elven Halls) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. F - a +2 plate armour of poison resistance G - the +4 hat of Equivocation {rF++ MP+7 Str+3 Stlth-} (You took it off Wiglaf on level 3 of the Vaults) rF++: It greatly protects you from fire. MP+7: It affects your magic capacity (+7). Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. K - +0 storm dragon scales L - quicksilver dragon scales N - the +3 leather armour "Isiuf" {+Inv Will+ SInv} (You found it on level 1 of the Elven Halls) +Inv: It lets you turn invisible. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. O - a +2 pair of boots of rampaging (worn) Jewellery h - a +4 ring of slaying i - a +4 ring of protection j - the ring "Bioxojadu" {rPois rC+ rN+ Int-3} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of positive energy] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). k - a +6 ring of strength m - the macabre finger necklace {Ring+ rN+ HP+7} (You found it on level 4 of the Shoals) [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). o - a +4 ring of slaying p - an amulet of dissipation q - the necklace of Bloodlust (worn) {Fury *Rage Will++ Int-3 Slay+6} (You found it on level 10 of the Dungeon) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). r - the ring of Cleverness (worn) {rC+ rN+ Int+4 Dex-4 Slay+5} (You found it in an ice cave) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). s - the ring "Ceen" {rF+ rC++} (You found it in an ice cave) [ring of protection from fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. t - the ring of Gyffe (worn) {Will+ Str+8 Slay+3} (You found it in an ice cave) [ring of strength] Will+: It increases your willpower. Str+8: It affects your strength (+8). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). B - a ring of resist corrosion H - the ring "Ususo" {Int+6 Dex+7} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+7: It affects your dexterity (+7). P - the amulet "Fixtilez" {Wildshape rElec rC+ Dex-4} (You took it off a deep elf archer on level 3 of the Elven Halls) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rElec: It insulates you from electricity. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). Q - the ring "Tyvvyd" {Will+ EV+5} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [ring of evasion] Will+: It increases your willpower. EV+5: It affects your evasion (+5). R - the ring of Spite {rF+ Str+3} (You took it off a deep elf archer on level 3 of the Elven Halls) [ring of protection from fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Wands d - a wand of digging (9) e - a wand of paralysis (72) p - a wand of polymorph (15) a - a wand of flame (37) f - a wand of mindburst (28) c - a wand of iceblast (13) b - a wand of acid (14) Scrolls I - 7 scrolls of immolation s - 3 scrolls of butterflies t - 12 scrolls of teleportation p - 11 scrolls of poison r - 9 scrolls of revelation V - 10 scrolls of vulnerability N - 7 scrolls of noise i - 6 scrolls of identify b - 3 scrolls of blinking S - 3 scrolls of silence g - 4 scrolls of fog w - 17 scrolls of enchant weapon x - 4 scrolls of amnesia T - 4 scrolls of torment W - 6 scrolls of brand weapon A - a scroll of acquirement f - 5 scrolls of fear Potions L - 10 potions of lignification f - 8 potions of moonshine i - 6 potions of invisibility c - 15 potions of curing b - 8 potions of brilliance m - a potion of might C - 3 potions of cancellation a - 6 potions of ambrosia w - a potion of heal wounds (quivered) g - 3 potions of magic A - 2 potions of attraction e - 3 potions of enlightenment M - 4 potions of mutation r - a potion of resistance B - a potion of berserk rage Miscellaneous i - a +0 tin of tremorstones (2/2) j - a +3 Gell's gravitambourine (2/2) g - a +0 phantom mirror h - a +2 lightning rod (4/4) k - a +0 sack of spiders Skills: + Level 26.2 Fighting - Level 20.9(10.5) Short Blades - Level 2.6(14.0) Long Blades - Level 2.8 Ranged Weapons - Level 1.7 Throwing * Level 14.5 Armour + Level 22.7 Dodging You had 22 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 58% 1 Freeze Ice 0% 1d3 58% 1 Kinetic Grapnel Frge 0% 1d4 58% 1 Kiss of Death Conj/Necr 0% 2d5 58% 1 Sandblast Erth 0% 2d4 58% 1 Shock Conj/Air 0% 1d3 58% 1 Slow Hex 0% N/A 58% 1 Soul Splinter Necr 0% N/A 58% 1 Blink Tloc 0% N/A 75% 2 Call Imp Summ 0% N/A 75% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 75% 2 Lesser Beckoning Tloc 0% N/A 75% 2 Momentum Strike Conj/Tloc 0% 3d8 75% 2 Scorch Fire 0% 2d5 75% 2 Confusing Touch Hex 0% N/A 92% 3 Frozen Ramparts Ice 0% 1d1 92% 3 Fugue of the Fallen Necr 0% N/A 92% 3 Gloom Hex/Necr 0% N/A 92% 3 Hailstorm Conj/Ice 0% 3d5 92% 3 Inner Flame Hex/Fire 0% N/A 92% 3 Passwall Erth 0% N/A 92% 3 Sigil of Binding Hex 0% N/A 92% 3 Stone Arrow Conj/Erth 0% 3d7 92% 3 Summon Ice Beast Ice/Summ 0% N/A 92% 3 Swiftness Air 0% N/A 92% 3 Tukima's Dance Hex 0% N/A 92% 3 Anguish Hex/Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 1d1 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Death Channel Necr 0% N/A 100% 6 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Summon Hydra Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Discord Hex 0% N/A 100% 8 Ignition Fire 0% 3d3 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Dragon's Call Summ 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Polar Vortex Ice 0% N/A 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (2/3) Crypt:3 Depths (0/4) D:15 Ossuary (visited) IceCv (visited) The Realm of Zot is guarded by orbs of winter. Shops: D:3 * D:7 ? D:9 ( Orc:2 :=*![( Elf:1 :== Elf:2 :? Elf:3 *:: Shoals:2 * Shoals:3 * Vaults:2 : Crypt:3 * Portals: Hell: Lair:5 Abyss: Shoals:1 Trove: D:14 (suffer the Bane of Stumbling) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are partially covered in iridescent scales. (AC +2) You are strong. (Str +4, Int/Dex -1) Message History Your strength is siphoned away as 2 mummies grow stronger! The death scarab completely misses you. You hit the royal mummy. You puncture the royal mummy! x3 The royal mummy is almost destroyed. The mummy priest completely misses you. The guardian mummy completely misses you. The death scarab barely misses you. You impale the royal mummy!! x2 You destroy the royal mummy! You feel extremely nervous for a moment... You feel doom gather around you. Doom befalls you.... You are stricken with the Bane of the Dilettante. The death scarab completely misses you. The skeletal warrior misses you. The mummy completely misses you. Your life force feels restored. You puncture the mummy priest! x2; You impale the mummy priest!! You hit the mummy priest. The mummy priest is almost destroyed. The death scarab completely misses you. The death scarab closely misses you. The death scarab completely misses you. x3; The guardian mummy hits you! * * * LOW HITPOINT WARNING * * * The mummy invokes a tyrant's trap upon you! Your strength is siphoned away as 2 mummies grow stronger! The guardian mummy completely misses you. The mummy priest hits you! * * * LOW HITPOINT WARNING * * * The guardian mummy completely misses you. The skeletal warrior misses you. The royal mummy casts a spell. Saving game... please wait. Welcome back, Malakbel the Demigod Gladiator. Game seed: 16163993156201124125 (custom seed) Press ? for a list of commands and other information. Char dumped successfully. Saving game... please wait. Welcome back, Malakbel the Demigod Gladiator. Game seed: 16163993156201124125 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ,,,,,^,,,,,,,,,,.........,,,,*^^, ,,,,,,,,,................,,,,**+* ,,***,,.$.............M.#**,,*^,, ,,* *,,.........s.s.....# *,,#,,, ,,* *,,.................# *^.#,,, ,,***,,.......s.MMM..^..###:$#*** ,,,,,,,...$....MMMMM.....