Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12766700814094530657 (custom seed) 3 Malakbel the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on July 8, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:02 (91 turns). Malakbel the Conjurer (Deep Elf Conjurer) Turns: 91, Time: 00:01:03 Health: 10/10 AC: 6 Str: 4 XL: 1 Next: 41% Magic: 4/6 EV: 11 Int: 22 God: Gold: 29 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of protection HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of protection (worn) Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of moonshine {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Apportation Tloc 6% N/A 12% 1 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Magic restored. You pick up a parchment of Apportation and begin reading... You add the spell Apportation to your library. You encounter a bat. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! You encounter a goblin. It is wielding a +0 club. Found 5 poisoned darts. Found 19 gold pieces. You encounter a goblin. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 29 gold pieces (gained 19). Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #.. ..##.. .....##########.## #................. #####................. #.................)... ######.#...)............... .........@#............... #........#...#........... #............#........... #.).........#............ ###..(........#.......##.(. ..........†...#......#..#.. .###..........#.....#....#. #.......#..#.......#..#. #######.#..#......#.<..# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A bat (D:1) 2 goblins (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Malakbel the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 91 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, grunt_decor_mini_mirrors Action || total ---------------------------++------- Cast: Magic Dart || 5