Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8691102254229012974 2 Malakbel the Magician (level 1, 14/15 HPs) Began as a Djinni Air Elementalist on July 11, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:48 (90 turns). Malakbel the Magician (Djinni Air Elementalist) Turns: 90, Time: 00:01:49 Health: 14/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 24 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions d - a potion of attraction {unknown} Skills: * Level 0.1 Fighting + Level 2.2 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 9% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the ball python. The ball python is moderately wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 72% to hit) The zap hits the ball python. You kill the ball python! Found a stone staircase leading down. Found a stone staircase leading down. Things that are here: a +0 dagger; a kobold corpse HP restored. Found 14 gold pieces. You now have 14 gold pieces. You encounter a kobold. It is wielding a +0 dagger. Found 10 gold pieces. Found a fuming golden potion. The kobold shouts! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (60% to hit) The zap hits the kobold. You kill the kobold! Found a scroll labelled LINATSOTUY. You now have 24 gold pieces (gained 10). You see here a +0 dagger. d - a fuming golden potion You encounter a goblin. It is wielding a +0 club. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The zap hits the goblin. You kill the goblin! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### ##### #...# #...# #...# #...# #...# ####### #...# ##...# .......###...######....# ......?@................ ........##....#####.#.## .......###..).####....# )......###...........## ######..............#### ###..##............ ##........####### #........#.....# #..#.....#.....# There were no monsters in sight! Vanquished Creatures A ball python (D:1) A goblin (D:1) 2 kobolds (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Malakbel the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | Malakbel set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 90 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_rooms, serial_corexii_hall, corexii_hall_statues_x, corexii_hall_statues_i, minivault_27 Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Fighting | | 0.1 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Shock || 6