Manel Level 1 of the Dungeon (0, 0, D:1) a +0 mace (10, 0, D:1) 5 stones (15, 17, D:1) a +0 ring mail (17, -7, D:1) a stone (18, -27, D:1) a ball python corpse (skeletalised by now) (21, -21, D:1) a frilled lizard skeleton (22, -20, D:1) a frilled lizard skeleton (23, -21, D:1) a hobgoblin skeleton (28, -24, D:1) a bat corpse (skeletalised by now) (33, -28, D:1) a kobold corpse (skeletalised by now) (42, 6, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, 26, D:2) a +0 leather armour (9, 29, D:2) a hobgoblin corpse (skeletalised by now) (10, 22, D:2) a +0 dagger (13, -5, D:2) a +0 dagger 2 stones (14, 12, D:2) a +0 dagger a kobold skeleton (28, 15, D:2) a +0 dagger (33, -20, D:2) 6 stones (34, 23, D:2) a jackal skeleton (35, 18, D:2) a +0 club (35, 19, D:2) a +0 dagger a +0 club a +0 falchion 5 stones a kobold skeleton (38, -14, D:2) a +0 sling (44, -24, D:2) an adder skeleton (45, 13, D:2) an adder corpse (skeletalised by now) (47, -23, D:2) a hobgoblin corpse (skeletalised by now) (48, -6, D:2) a bat corpse (skeletalised by now) (49, -24, D:2) a +0 dagger (51, -19, D:2) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (52, 12, D:2) a +0 plate armour (53, 1, D:2) a +0 ring mail (56, -18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a hobgoblin corpse a goblin corpse (1, 1, D:3) a +0 dagger (10, -3, D:3) a +0 club (13, -15, D:3) a +0 dagger (15, -13, D:3) an adder corpse (18, 3, D:3) a +0 flail (19, -14, D:3) a +0 whip a kobold corpse (21, -10, D:3) a +0 short sword (30, 2, D:3) a +0 club 5 stones a hobgoblin corpse