Manel Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, 8, D:1) a quill talisman (6, 0, D:1) a hobgoblin corpse (skeletalised by now) (6, 9, D:1) a +0 robe (8, 6, D:1) a +0 whip (9, 5, D:1) a +0 club (13, -6, D:1) a +0 club (16, 35, D:1) a +0 short sword (17, 22, D:1) a +0 hand axe (24, 21, D:1) a hobgoblin skeleton (29, 15, D:1) a +0 club (33, -10, D:1) a +0 short sword (38, 0, D:1) a +0 whip 3 stones (40, 7, D:1) a bat corpse (skeletalised by now) (45, -3, D:1) a rat corpse (skeletalised by now) (46, 0, D:1) a +0 whip (46, 40, D:1) a hobgoblin corpse (skeletalised by now) (47, 15, D:1) 5 stones (49, 23, D:1) a bat corpse (skeletalised by now) (50, 28, D:1) a bat skeleton (52, -6, D:1) a quokka corpse (skeletalised by now) (62, -6, D:1) a bat corpse (skeletalised by now) (63, 18, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (0, 20, D:2) a +0 mace (1, 17, D:2) a ball python corpse (3, 5, D:2) a bat corpse (3, 53, D:2) 4 stones (7, -3, D:2) a +0 ring mail (21, 10, D:2) a +0 ring mail (22, 38, D:2) a +2 whip of venom a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (29, 44, D:2) the +1 scale mail of the Loofah {Will- rCorr MP-6 Dex+6} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). Dex+6: It affects your dexterity (+6). (31, 43, D:2) a +0 ring mail (33, 12, D:2) a bat corpse (skeletalised by now) (37, 44, D:2) 3 atropa-tipped darts (42, 14, D:2) a rat corpse (skeletalised by now) (45, 3, D:2) a frilled lizard corpse (skeletalised by now) (48, 44, D:2) a +0 leather armour (53, 25, D:2) a +0 club a goblin corpse (skeletalised by now) (53, 44, D:2) a +0 mace (54, 33, D:2) a +0 leather armour (55, 51, D:2) a +0 sling (61, 5, D:2) a bat corpse (skeletalised by now)