Manel Level 1 of the Dungeon (3, -2, D:1) 3 stones (5, 15, D:1) a +0 dagger of holy wrath (6, 14, D:1) a hobgoblin skeleton (9, 21, D:1) 6 stones (20, -11, D:1) a +0 club a goblin corpse (skeletalised by now) (31, 16, D:1) 16 gold pieces (37, 31, D:1) 3 stones (38, -6, D:1) a rat corpse (skeletalised by now) (40, 44, D:1) a +0 whip (41, -7, D:1) 6 poisoned darts (43, 32, D:1) a quokka skeleton (43, 34, D:1) a hobgoblin skeleton (46, 40, D:1) a ball python corpse (skeletalised by now) (57, 15, D:1) 6 stones (61, -1, D:1) a quokka corpse (skeletalised by now) (61, 2, D:1) a +0 dagger (61, 11, D:1) 5 stones (62, 18, D:1) a rat corpse (skeletalised by now) (63, -10, D:1) a +0 club Level 2 of the Dungeon (20, -6, D:2) the +0 pair of gloves of Weirdness {Dex+5 Stlth+} Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (1, -7, D:3) a +0 whip 5 stones a kobold corpse (1, -2, D:3) 3 stones (6, 11, D:3) a quokka skeleton (8, 6, D:3) a rat skeleton (10, 3, D:3) a quokka skeleton (10, 5, D:3) a quokka skeleton (12, 0, D:3) a quokka skeleton (17, -12, D:3) a rat corpse (18, -11, D:3) a +0 dagger a goblin corpse (19, -11, D:3) the quill talisman of Eternal Vigilance {Rampage rC- rN+++ Stlth-} [quill talisman] Rampage: It bestows one free step when moving towards enemies. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. (22, -3, D:3) a +0 trident (22, 9, D:3) a bat skeleton (23, -16, D:3) a +0 short sword (25, -10, D:3) a +0 mace a +0 scale mail