Manel Level 1 of the Dungeon (2, -25, D:1) a +0 ring mail (11, -11, D:1) a hobgoblin skeleton (16, -17, D:1) 2 poisoned darts (18, -9, D:1) a hobgoblin skeleton (18, -3, D:1) the medusa talisman "Ikketz" {SInv} [medusa talisman] SInv: It lets you see invisible. (19, -8, D:1) a bat skeleton (21, -7, D:1) an inkwell talisman (22, -34, D:1) a +0 robe (24, -49, D:1) a +0 club (24, -47, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, -3, D:1) a +0 dagger (34, -45, D:1) 8 stones (34, -42, D:1) 7 stones (36, -20, D:1) a bat corpse (skeletalised by now) (46, -8, D:1) a +0 hand axe (50, -25, D:1) a hobgoblin skeleton (54, -17, D:1) a +0 chain mail (62, -18, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (12, -12, D:2) a +0 flail (16, -4, D:2) a +0 club (27, -24, D:2) a gnoll corpse (skeletalised by now) (29, 4, D:2) the +8 dagger of the Tired Mice {holy, rElec rC+ Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (48, -33, D:2) a +0 robe a +0 robe (59, -49, D:2) a +0 club (61, 1, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 9 stones (10, 7, D:3) 6 stones (12, -32, D:3) a +0 dagger a kobold corpse (skeletalised by now) (14, -30, D:3) a bat corpse (skeletalised by now) (21, 7, D:3) a +0 hand axe a +0 leather armour (23, -19, D:3) a +0 whip a +0 club 5 stones (24, -27, D:3) 3 poisoned darts (30, -33, D:3) a +0 chain mail (30, -32, D:3) a quokka corpse (skeletalised by now) (33, -8, D:3) a jackal skeleton (33, -7, D:3) a jackal skeleton a jackal skeleton (35, -19, D:3) a bat skeleton (37, -20, D:3) a +0 rapier a +0 heavy hand axe (38, -32, D:3) a +0 falchion (39, -28, D:3) a +0 club a +0 sling (40, -4, D:3) a Young Poisoner's Handbook (42, -27, D:3) a frilled lizard skeleton (44, -25, D:3) a quokka skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (6, -12, D:4) a +0 robe (9, -11, D:4) a +0 hand axe (19, -13, D:4) a potion of attraction