Manel Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (0, 3, D:1) a +0 ring mail (2, 2, D:1) a +0 club a goblin skeleton (6, 18, D:1) an orb of light (7, 16, D:1) 6 stones (9, 9, D:1) a +0 pair of gloves (11, 31, D:1) a quokka skeleton (13, 2, D:1) a +0 short sword (16, 33, D:1) a hobgoblin skeleton (21, 33, D:1) a +0 whip a stone (25, -4, D:1) a +0 club (25, 22, D:1) a rat skeleton (34, 18, D:1) 4 poisoned darts (35, 10, D:1) a +0 dagger (35, 22, D:1) a quokka skeleton (41, -13, D:1) a rat corpse (skeletalised by now) (45, 21, D:1) a +0 hand axe 2 stones a bat corpse (skeletalised by now) (48, 1, D:1) a +0 great sword (49, 21, D:1) a +0 club (51, 7, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +3 dagger a goblin corpse (skeletalised by now) (0, 1, D:2) a ball python corpse (skeletalised by now) (0, 7, D:2) a ball python corpse (skeletalised by now) (2, 5, D:2) a quill talisman (19, 15, D:2) an adder corpse (skeletalised by now) (21, 19, D:2) a +3 whip (22, -5, D:2) a +0 robe (24, -19, D:2) a hobgoblin skeleton (24, -18, D:2) a +0 whip 4 stones (24, -17, D:2) a +0 whip a jackal skeleton (24, 17, D:2) a +0 robe (25, -17, D:2) a ball python skeleton (26, -17, D:2) a +0 club (38, 2, D:2) a +3 short sword (38, 15, D:2) a human skeleton (38, 21, D:2) a +0 dagger (39, 12, D:2) a human skeleton (40, 11, D:2) a human skeleton (40, 13, D:2) a +0 pair of boots a human skeleton (41, 0, D:2) 6 stones (41, 2, D:2) a frilled lizard skeleton (42, 14, D:2) a human skeleton (42, 15, D:2) a human skeleton (44, 16, D:2) 7 stones (46, 15, D:2) a +0 ring mail (47, 18, D:2) a +0 mace (56, -14, D:2) the +1 short sword of the Egg {flame, *Rage rElec rF+++ Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Int+3: It affects your intelligence (+3). Level 3 of the Dungeon (2, 14, D:3) 7 gold pieces (5, 26, D:3) a +0 club a goblin corpse (skeletalised by now) (6, 8, D:3) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (7, 0, D:3) a scroll of immolation (9, 23, D:3) a scroll of acquirement (11, 31, D:3) a scroll of identify (15, 10, D:3) a scroll of torment (15, 17, D:3) 11 gold pieces (17, 16, D:3) a jackal skeleton (17, 17, D:3) 18 gold pieces a jackal skeleton (18, 18, D:3) a frilled lizard skeleton (19, 24, D:3) a wand of iceblast (9) (22, 35, D:3) a rat corpse (skeletalised by now) (25, 26, D:3) a +0 ring mail (27, 26, D:3) 3 gold pieces a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (28, -1, D:3) a scroll of identify (28, 27, D:3) a +0 club (29, -1, D:3) a +0 whip 5 stones a kobold corpse (skeletalised by now) (31, -13, D:3) a rat corpse (skeletalised by now) (32, -13, D:3) 11 gold pieces (43, 18, D:3) 11 gold pieces (51, 11, D:3) a potion of attraction Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (1, -3, D:4) a +0 war axe a goblin corpse (skeletalised by now) (2, -37, D:4) a +0 dagger a goblin corpse (skeletalised by now) (2, -30, D:4) a +0 dagger (19, -11, D:4) a ball python corpse (22, -55, D:4) a +0 sling (22, -53, D:4) 7 stones (22, -52, D:4) a +0 club a goblin skeleton (26, -47, D:4) a +0 robe (28, -53, D:4) a +0 war axe (34, -42, D:4) a +0 dagger (35, -9, D:4) 5 stones a +0 whip a kobold skeleton (36, -22, D:4) the +6 chain mail of Aviel {Harm Fly rElec Dex-2} Harm: It increases damage dealt and taken. Fly: It grants you flight. rElec: It insulates you from electricity. Dex-2: It affects your dexterity (-2). (36, -10, D:4) 4 stones a +0 whip (43, -34, D:4) a +0 club a goblin skeleton (43, -33, D:4) a +0 flail a +0 club a +0 leather armour 3 boomerangs a +0 flail an orc skeleton an orc skeleton (45, -45, D:4) 5 stones (48, -25, D:4) 4 stones (55, -20, D:4) 3 curare-tipped darts the Ecumenical Temple