Manel Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, -2, D:1) a bat corpse (skeletalised by now) (7, -9, D:1) a ball python corpse (skeletalised by now) (8, 1, D:1) a +0 scale mail (9, -31, D:1) a +0 dagger a rat skeleton a quokka skeleton (15, 2, D:1) a frilled lizard corpse (skeletalised by now) (18, -16, D:1) 2 flux baubles (22, -2, D:1) 4 boomerangs (28, -10, D:1) a quokka skeleton (29, -18, D:1) a +0 dagger (30, -6, D:1) a +0 club (30, -1, D:1) a +0 dagger (33, -10, D:1) a +0 robe (42, 3, D:1) a +0 short sword a +1 dagger a kobold corpse (skeletalised by now) (50, -41, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (2, 5, D:2) a +0 club a +0 sling a goblin skeleton (7, 13, D:2) a parchment of Awaken Armour (17, -21, D:2) a +0 chain mail (18, 6, D:2) a bat skeleton (25, 10, D:2) a ball python corpse (skeletalised by now) (26, -19, D:2) a bat skeleton (31, 2, D:2) a ball python skeleton (35, -13, D:2) 2 stones a +0 short sword (35, 3, D:2) an adder skeleton (42, -14, D:2) a rat skeleton (45, -1, D:2) a +0 short sword 2 stones (46, 6, D:2) a parchment of Grave Claw (47, -20, D:2) a bat corpse (skeletalised by now) (48, -1, D:2) a +0 whip (50, -15, D:2) a bat corpse (skeletalised by now) (53, -25, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (10, -3, D:3) a +0 short sword (42, -7, D:3) a +0 leather armour (42, 13, D:3) a hobgoblin skeleton (44, -8, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 4 poisoned darts (3, -1, D:4) an adder skeleton (3, 2, D:4) a +0 dagger (3, 8, D:4) a parchment of Tukima's Dance (3, 28, D:4) a +2 dagger of venom (3, 30, D:4) a +0 club a hobgoblin skeleton (3, 31, D:4) a +0 animal skin a +0 short sword a +0 helmet of light the hobgoblin skeleton of Robin (3, 32, D:4) a +0 dagger a hobgoblin skeleton a goblin skeleton (3, 33, D:4) a +0 dagger (4, 28, D:4) a +0 club (5, 22, D:4) a +0 dagger (7, 24, D:4) a +0 club (8, -11, D:4) a +0 kite shield (9, -10, D:4) a +0 shortbow a centaur skeleton (9, -8, D:4) a hobgoblin skeleton (13, 35, D:4) a +0 flail (22, 30, D:4) a quokka skeleton (26, 4, D:4) a +0 dagger (26, 27, D:4) a +0 hand axe (38, -6, D:4) 5 stones a +0 rapier a gnoll corpse (skeletalised by now) (38, 4, D:4) a +0 sling (39, -2, D:4) 5 stones (39, 4, D:4) a +0 dagger a +0 sling a goblin skeleton (39, 18, D:4) a +0 hand axe a boomerang a +0 ring mail an orc skeleton (39, 19, D:4) a +0 hand axe (40, -6, D:4) 5 stones a hobgoblin corpse (skeletalised by now) (41, -2, D:4) 5 stones a hobgoblin corpse (skeletalised by now) (41, 21, D:4) a +0 trident (42, -6, D:4) 5 stones a hobgoblin corpse (skeletalised by now) (42, 19, D:4) a +0 flail (42, 21, D:4) a +0 short sword (43, -2, D:4) 5 stones Level 5 of the Dungeon (7, 4, D:5) a +0 orcbow a centaur skeleton (32, 24, D:5) an adder skeleton (33, 36, D:5) a +0 ring mail (34, 19, D:5) a +0 shortbow a centaur skeleton (36, 12, D:5) a ring of flight (39, 21, D:5) a black bear skeleton (41, 1, D:5) a +0 cloak (46, 29, D:5) a +0 flail (47, 24, D:5) a +0 whip (51, 7, D:5) a +0 short sword a +0 leather armour an orc skeleton (51, 24, D:5) a +0 robe a +0 dagger a kobold skeleton Level 6 of the Dungeon (5, -2, D:6) a +0 leather armour (15, -12, D:6) an adder corpse (skeletalised by now) (30, -9, D:6) a +0 flail a +0 leather armour (30, -7, D:6) a +0 short sword a +0 scale mail a +0 dagger a +0 robe a +0 orcbow an orc skeleton a centaur skeleton (30, -6, D:6) a +0 giant spiked club an ogre skeleton (35, -10, D:6) a +0 orcbow a centaur skeleton (43, -18, D:6) a +0 scale mail (43, 15, D:6) a +4 whip (44, -22, D:6) a +0 dagger a +0 robe (46, 9, D:6) a +0 orcbow (50, -22, D:6) a +0 robe (51, -22, D:6) a +0 robe a +0 dire flail (51, -21, D:6) a +0 mace (54, -25, D:6) a +0 long sword (54, -23, D:6) a +0 robe (54, -9, D:6) a +0 whip (54, 5, D:6) a +0 rapier (55, -22, D:6) a +0 war axe a +0 robe (60, -9, D:6) a +2 flail of draining (61, -9, D:6) a +0 chain mail the human skeleton of Edmund Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Judakit" {rF+ EV+5 Str+2 Dex+3} (6050 gold) [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the conjuration staff "Ynwuaf" {Int+6 Conj} (4460 gold) [staff of conjuration] Int+6: It affects your intelligence (+6). Conj: It increases the power of your Conjurations spells. the +6 mace of Paper {concuss, rC+} (4700 gold) rC+: It protects you from cold. It cannot be enchanted further. the orb of Wueklouss {Pyromania, Str+3 Stlth+ Tloc} (4570 gold) Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. the +4 ring mail "Syenoi" {^Contam rC++ Str+3} (4920 gold) ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 leather armour of Dash {Harm rCorr SInv} (2380 gold) Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the +8 hand axe "Suham" {pain, rElec Str-2 Dex+7} (7200 gold) rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the conjuration staff of the Holding Tiger {rF- Int+2 Stlth+ Conj} (3200 gold) [staff of conjuration] rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. the +7 short sword "Goblinslayer" {freeze, rC+ rN+ Str+2} (6280 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. the +6 mace "Terph" {heavy, Will- Int+6 Stlth+} (5360 gold) Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. the earth staff of Kiuf {rElec rF+++ Str-3 Earth} (6770 gold) [staff of earth] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). Earth: It increases the power of your Earth spells. the +6 dagger "Lenaxzusoe" {devious, rN++ rCorr Stlth-} (5370 gold) rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. the fortress talisman of Lesser Demons {rElec Int+3} (5850 gold) [fortress talisman] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). the necromancy staff of the Crawling Thing {rN+ Str+6 Necro Fire} (5020 gold) [staff of necromancy] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the +1 robe of Vexation {Will- rCorr MP+11 Int-5} (2690 gold) Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. MP+11: It affects your magic capacity (+11). Int-5: It affects your intelligence (-5). It cannot be enchanted further. the cold staff of Peam {rC++ Str+2 Ice} (4320 gold) [staff of cold] rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. the amulet "Duowk" {Reflect rElec rCorr MP+7 Dex+2 SH+5} (6850 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Dex+2: It affects your dexterity (+2). SH+5: It affects your SH (+5). the +10 dagger of Maxah {spect, rC+ rCorr Dex+2} (7880 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +0 robe "Qeocsapp" {Regen+ Str+3 Int-4} (580 gold) Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). It cannot be enchanted further. the orb of Too Many Cooks {Energy, *Slow Int+2 SInv Stlth+} (2160 gold) *Slow: It may slow you when you take damage. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (0, 0, D:7) a bombardier beetle corpse (1, -1, D:7) a bombardier beetle corpse (2, 0, D:7) a bombardier beetle corpse (7, 8, D:7) a +0 whip a +0 robe a gnoll skeleton (8, 8, D:7) a +0 halberd an iguana skeleton (9, 6, D:7) a +0 scale mail (10, 9, D:7) a +0 whip a +0 club a gnoll skeleton (11, 8, D:7) a +0 club a gnoll skeleton (17, 29, D:7) a medusa talisman (21, 2, D:7) a water moccasin skeleton (26, 6, D:7) a +0 mace (27, 18, D:7) a +0 scale mail (38, 2, D:7) a +0 scimitar +0 acid dragon scales a +0 leather armour the human skeleton of Maggie (38, 3, D:7) a water moccasin skeleton (38, 4, D:7) a medusa talisman (39, -2, D:7) 2 flux baubles (47, 25, D:7) a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (1, -4, D:8) a +0 shortbow a centaur corpse (4, 1, D:8) a +0 chain mail (5, -3, D:8) a +0 hand axe a +0 chain mail (13, 12, D:8) 5 gold pieces (14, 6, D:8) a scroll of identify (15, 5, D:8) a +0 ring mail (18, 2, D:8) a +0 orcbow the Ecumenical Temple