Manel Level 1 of the Dungeon [Shop] Ycatz's Weapon Shoppe a +3 glaive of venom (406 gold) a +0 spear (42 gold) a +0 dagger (28 gold) a +7 arbalest of freezing (707 gold) the +7 rapier of Ipse Dixit {flame, rPois rC+ rCorr} (961 gold) rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 club (7 gold) a +3 partisan of venom (355 gold) a +2 war axe of electrocution (289 gold) a +0 dagger (28 gold) (0, 8, D:1) a +0 dagger of flaming a kobold corpse (skeletalised by now) (4, 8, D:1) a stone (4, 9, D:1) 3 stones (4, 10, D:1) a stone (5, 4, D:1) a stone (5, 5, D:1) a stone (5, 8, D:1) 2 stones (5, 9, D:1) 4 stones (6, 6, D:1) a +0 leather armour (6, 7, D:1) 2 stones (6, 9, D:1) 2 stones (6, 11, D:1) 2 stones (6, 12, D:1) a stone (7, 6, D:1) a stone (7, 8, D:1) 4 stones (7, 9, D:1) 2 stones (7, 10, D:1) a stone (7, 11, D:1) a stone (8, 7, D:1) a stone (8, 9, D:1) a stone (8, 10, D:1) 3 stones (10, 7, D:1) a stone (10, 8, D:1) a stone (12, 10, D:1) 2 boomerangs (17, -10, D:1) a rat skeleton (17, 14, D:1) a +0 mace (18, -25, D:1) a +0 dagger a kobold corpse (skeletalised by now) (33, -12, D:1) a +0 club a goblin skeleton (36, -23, D:1) a +0 scale mail (44, -20, D:1) a +0 short sword a kobold corpse (skeletalised by now) (47, 2, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (0, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (2, -5, D:2) 2 poisoned darts (5, 0, D:2) a hobgoblin corpse (skeletalised by now) (7, -4, D:2) a +0 whip (8, -3, D:2) a +0 dagger (8, 8, D:2) a +0 scale mail (10, -4, D:2) a rat corpse (skeletalised by now) (11, 7, D:2) 3 atropa-tipped darts (13, -6, D:2) a +0 tower shield (14, 7, D:2) an adder corpse (skeletalised by now) (15, 6, D:2) a jackal corpse (skeletalised by now) (17, -4, D:2) a bat skeleton (22, 21, D:2) a +0 whip a kobold skeleton (27, 8, D:2) a +0 ring mail (28, 11, D:2) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. a +0 short sword of speed a +1 dagger (39, -5, D:2) a +0 club a goblin corpse (skeletalised by now) (48, 14, D:2) a +0 dagger Level 3 of the Dungeon (13, -2, D:3) a rat corpse (skeletalised by now) (14, 31, D:3) a +0 dagger (16, 4, D:3) 4 poisoned darts (23, 2, D:3) a +0 robe (23, 3, D:3) a staff of fire (24, -5, D:3) a ball python corpse (skeletalised by now) (24, 17, D:3) a +0 short sword (26, 17, D:3) a +0 club a goblin corpse (skeletalised by now) (26, 32, D:3) a +0 mace an orc corpse (26, 33, D:3) a +0 trident (27, 4, D:3) a +0 quarterstaff (27, 33, D:3) a +0 dagger a +0 robe of cold resistance (29, 2, D:3) a +0 spear (30, 2, D:3) a +0 hand axe a +0 leather armour a clockroach corpse (31, 2, D:3) a +0 whip a dart slug corpse (35, 13, D:3) a +0 hand axe (35, 37, D:3) a frilled lizard corpse (41, 11, D:3) a +0 club a +0 whip a +0 chain mail a jackal corpse a hobgoblin corpse an orc corpse (42, 11, D:3) a +0 trident a +0 leather armour a +0 dagger an orc corpse (42, 33, D:3) a +0 ring mail (46, 14, D:3) a parchment of Ensorcelled Hibernation