Dungeon Crawl Stone Soup version 0.34-b1-34-g064a50d1dc (webtiles) character file. Game seed: 9880671575842156685 41 Manel the Vexing (level 3, -2/22 HPs) Began as a Poltergeist Enchanter on Feb 3, 2026. Shot with an arrow by a centaur (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:43 (1456 turns). Manel the Vexing (Poltergeist Enchanter) Turns: 1456, Time: 00:01:44 Health: -2/22 AC: 2 Str: 4 XL: 3 Next: 52% Magic: 6/6 EV: 12 Int: 17 God: Gold: 109 SH: 0 Dex: 16 Spells: 4/6 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles d - 2 throwing nets Armour b - a +1 cloak (haunted) Jewellery c - an amulet of dissipation Scrolls c - a scroll of torment {unknown} e - a scroll of poison {unknown} h - a scroll of vulnerability {unknown} k - 2 scrolls of amnesia {unknown} l - a scroll of identify {unknown} m - 2 scrolls of teleportation {unknown} o - a scroll of fog {unknown} Potions i - 2 potions of invisibility d - a potion of might {unknown} f - a potion of curing {unknown} j - a potion of lignification {unknown} n - a potion of moonshine {unknown} Skills: + Level 0.6 Fighting + Level 1.4 Short Blades + Level 2.5 Dodging + Level 4.6 Stealth * Level 2.4 Spellcasting * Level 5.0 Hexes + Level 0.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 19% N/A 7% 3 Sigil of Binding Hex 19% N/A 7% 3 Tukima's Dance Hex 19% N/A 7% 3 Gloom Hex/Necr 22% N/A 17% 3 Apportation Tloc 4% N/A 19% 1 Inner Flame Hex/Fire 10% N/A 21% 3 Scorch Fire 4% 2d5 28% 2 Ozocubu's Armour Ice 2% N/A 50% 3 Dimensional Bullseye Hex/Tloc 5% N/A 54% 4 Passage of Golubria Tloc 2% N/A 88% 4 Curse of Agony Necr 4% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The quokka is heavily wounded. The quokka bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the quokka. The quokka is heavily wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka. The quokka is almost dead. The quokka misses you. You hit the quokka. You kill the quokka! Unknown command. You start resting. HP restored. You reach down and open the door. You encounter a centaur. It is carrying a +0 orcbow. A centaur is nearby! A centaur is nearby! A centaur is nearby! Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, carrying a +0 orcbow (wandering, hasn't noticed you, chance to affect: 44%) Okay, then. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ###########.##.##.......#.### ............................. ..........#..############.#.# ..........#..#............... ............................. ........######............... ........# #............... ........######.c............. ............@................ ........###.................. ..####### #.................. .. #.................. #.................. ................... ................... .................... .............. You could see a centaur. Vanquished Creatures 2 dart slugs An orc (D:3) 5 endoplasms 6 hobgoblins 2 quokkas 5 ball pythons 5 bats 2 frilled lizards 2 goblins 5 kobolds 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Manel the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 117 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 718 | D:2 | Reached XP level 3. HP: 22/22 MP: 6/6 1276 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1282 | D:3 | Reached skill level 5 in Hexes 1451 | D:3 | Encountered a centaur 1456 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_rooms D:2: layout_basic, chequers_serial_rivers_small_a D:3: layout_basic, minmay_ruptured Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 5 | 5.0 Fighting | | 0.6 Short Blades | | 1.4 Dodging | | 2.5 Stealth | | 4.6 Spellcasting | | 2.4 Necromancy | | 0.7 Action || total ---------------------------++------- Attack: Normal || 145 Melee: Dagger || 145 Stab: Sleeping || 13 Armour: None || 61 Dodge: Dodged || 65