Manel Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (8, -4, D:1) a +0 club (18, -23, D:1) a +0 dagger (19, -23, D:1) a ball python corpse (skeletalised by now) a quokka corpse (skeletalised by now) (22, -34, D:1) a bat corpse (skeletalised by now) (31, -14, D:1) a +0 robe (36, -30, D:1) a frilled lizard corpse (skeletalised by now) (37, -30, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (38, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, -26, D:1) a quokka corpse (skeletalised by now) (45, -17, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. (0, 2, D:2) a +0 hand axe (0, 10, D:2) the +6 spear "Peumahy" {pain, ^Contam ^Drain rElec Int+5 SInv} ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. (2, -3, D:2) an adder corpse (skeletalised by now) (2, 4, D:2) a +0 dagger a goblin corpse (3, -2, D:2) a rat corpse (skeletalised by now) (3, 7, D:2) a staff of alchemy (4, -5, D:2) an adder corpse (skeletalised by now) (4, 0, D:2) a +0 sling (4, 1, D:2) a +0 dagger an adder corpse a goblin corpse (4, 7, D:2) a +0 short sword 2 stones (5, -3, D:2) a +2 dagger of protection a +1 dagger (5, 5, D:2) 14 gold pieces (6, 0, D:2) a staff of alchemy (10, -15, D:2) a +0 club (24, -15, D:2) a +0 whip (24, 0, D:2) a +0 dagger (26, -4, D:2) a +0 whip a +0 sling a goblin skeleton (33, -3, D:2) a +0 club (44, -24, D:2) a +0 mace (45, -24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (48, -48, D:2) 5 stones (53, -11, D:2) a +0 long sword (54, -46, D:2) a parchment of Soul Splinter (55, -6, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (56, -3, D:2) a frilled lizard corpse (skeletalised by now) (56, -2, D:2) a ball python corpse (skeletalised by now)