MarathonGreen Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (2, 5, D:1) a rat corpse (skeletalised by now) (5, -7, D:1) a bat skeleton (6, 2, D:1) a +0 club (6, 42, D:1) a ring of wizardry (13, 24, D:1) a ball python skeleton (14, 16, D:1) a +0 dagger (27, 7, D:1) a +0 club a goblin skeleton (31, 6, D:1) a +0 club Great Wizards, Vol. VII (32, 3, D:1) a book of Blasting (32, 6, D:1) a ball python skeleton (38, 33, D:1) a +0 club a goblin corpse (skeletalised by now) (43, -10, D:1) a +0 dagger 3 stones (46, 40, D:1) a bat corpse (skeletalised by now) (46, 41, D:1) a +0 dagger (47, 15, D:1) a +0 dagger (47, 41, D:1) a ball python corpse (skeletalised by now) (51, 38, D:1) a beast talisman (56, 35, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (0, 38, D:2) a +0 animal skin (0, 46, D:2) a +0 spear (0, 48, D:2) a +0 halberd (2, 50, D:2) a +0 flail a gnoll skeleton (3, 39, D:2) the felid skeleton of Natasha (3, 50, D:2) a +0 spear (7, 27, D:2) a +0 club a goblin skeleton (10, 49, D:2) a frilled lizard skeleton (18, 2, D:2) a +0 scale mail (19, 39, D:2) a frilled lizard skeleton (32, 35, D:2) a book of Minor Magic (33, 4, D:2) the felid corpse of Natasha (skeletalised by now) (35, -4, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (35, 42, D:2) a rat skeleton (42, 40, D:2) a +0 whip (45, 30, D:2) a +0 sling (48, 15, D:2) a +0 robe (49, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (3, -21, D:3) a +0 whip a kobold skeleton (9, -14, D:3) a +0 giant club an ogre skeleton (9, -13, D:3) a +0 club a +0 leather armour an orc skeleton (11, -3, D:3) a +0 club a goblin corpse (skeletalised by now) (20, 5, D:3) a hobgoblin corpse (skeletalised by now) (26, -37, D:3) an adder skeleton (30, -2, D:3) a +0 dagger (34, 7, D:3) a +0 scale mail (35, -11, D:3) a +0 mace (38, -26, D:3) a rat skeleton (39, -14, D:3) a +0 leather armour (43, -35, D:3) a +0 mace (48, -34, D:3) a staff of conjuration Level 4 of the Dungeon (0, 0, D:4) a +2 dagger of venom (still there?) a +0 robe (still there?) (0, 1, D:4) a +0 flail (8, -6, D:4) a +0 dagger (10, -6, D:4) a +0 dagger a goblin skeleton (14, -14, D:4) a +0 whip (15, -14, D:4) a +0 club (16, -13, D:4) a +0 spear (18, -23, D:4) a book of Callings (19, -5, D:4) 2 potions of heal wounds (26, -20, D:4) the +3 spear of Famine {heavy, rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (31, -25, D:4) a quokka corpse