Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9398280697444279472 0 Marlin01 the Conjurer (level 1, -1/13 HPs) Began as a Human Conjurer on July 5, 2025. Slain by Ijyb ... wielding a +0 dagger (6 damage) ... while paralysed by Ijyb ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:17 (24 turns). Marlin01 the Conjurer (Human Conjurer) Turns: 24, Time: 00:02:17 Health: -1/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 2 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: paralysed A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, Marlin01 the Human Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of paralysis. Okay, then. There is an open door here. The helpless Ijyb fails to defend herself. You hit Ijyb but do no damage. Ijyb hits you with a +0 dagger. You barely miss Ijyb. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb zaps a wand. You resist with significant effort. You can act again. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You hit Ijyb. Ijyb is lightly wounded. Ijyb screams, "You look like good test subject!" Ijyb completely misses you. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you with a +0 dagger. x2 You die... Ijyb screams, "Time for next experiment!" ####### #<.#@g+ #..'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Marlin01 the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 11 | D | Noticed Ijyb 18 | D | Paralysed by Ijyb for 2 turns 22 | D | Paralysed by Ijyb for 4 turns 24 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 5 Stab: Sleeping || 1 Armour: Robe || 4 Dodge: Dodged || 1