Marthius Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (2, 42, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, 11, D:1) a bat skeleton (10, 21, D:1) a bat skeleton (12, -2, D:1) a frilled lizard corpse (skeletalised by now) (13, -3, D:1) a hobgoblin corpse (skeletalised by now) (17, 33, D:1) a bat skeleton (18, 34, D:1) a bat skeleton (19, 39, D:1) a frilled lizard corpse (skeletalised by now) (29, 29, D:1) a hobgoblin skeleton (38, 25, D:1) a hobgoblin corpse (skeletalised by now) (42, -14, D:1) a +0 club (50, 41, D:1) a quokka skeleton (53, 35, D:1) a rat skeleton (61, 38, D:1) a hobgoblin corpse (skeletalised by now) (62, -8, D:1) a +0 club a +0 dagger 3 stones a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (67, 28, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 14, D:2) a +0 ring mail (11, 13, D:2) a rat skeleton (11, 14, D:2) a bat skeleton (27, 5, D:2) a bat skeleton (39, -9, D:2) an adder corpse (skeletalised by now) (41, 15, D:2) a +0 club a +0 sling (41, 29, D:2) a +0 hand axe (42, 41, D:2) a hobgoblin corpse (skeletalised by now) (55, 35, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (1, -14, D:3) a quokka corpse (skeletalised by now) (5, -18, D:3) a +0 trident an orc skeleton (6, -17, D:3) a +0 dagger a +0 hand axe a +0 leather armour a goblin skeleton (6, -16, D:3) a +0 dagger a +0 robe an orc skeleton (7, -17, D:3) a +0 club a +0 leather armour an orc skeleton (14, -5, D:3) a ball python skeleton (24, -8, D:3) a bat skeleton a frilled lizard skeleton (24, -7, D:3) a +0 dagger a goblin skeleton (30, -14, D:3) a +0 animal skin a gnoll corpse (skeletalised by now) (44, -4, D:3) a +0 hand axe (45, -11, D:3) an iguana skeleton (48, -20, D:3) the +1 robe of Defiance {Harm rF+ Int+2} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +2. Level 4 of the Dungeon