Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 9548098706327095293 11 MasterCri the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Feb 15, 2026. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:25 (183 turns). MasterCri the Conjurer (Octopode Conjurer) Turns: 183, Time: 00:01:26 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 25% Magic: 5/5 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Potions g - a potion of magic Skills: + Level 2.0 Dodging + Level 2.9 Stealth + Level 0.1 Unarmed Combat + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Hailstorm Conj/Ice 10% 3d6 19% 3 Frozen Ramparts Ice 4% 1d1 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the hobgoblin! The rat squeaks loudly. You encounter a hobgoblin. The hobgoblin shouts! You hit the rat. You kill the rat! The endoplasm hits you. The bat misses you. You miss the bat. You grab the bat. Your squeeze misses the bat. You constrict the bat. You kill the bat! The endoplasm misses you. You barely miss the endoplasm. You squeeze the endoplasm. The endoplasm is lightly wounded. You encounter a quokka. The endoplasm hits you. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you. You encounter a kobold. It is wielding a +0 short sword. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is severely wounded. You encounter a ball python. The endoplasm closely misses you. The ball python leaves your sight. The endoplasm freezes you. You are frozen. You see here a rat corpse. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm hits you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The hobgoblin attacks as it pursues you! The hobgoblin hits you. You die... ###### #....# #....#### #....†..# ## ######....##.# #. #####...###...##.#######~ .......g@..............#. .......J########.######.# ......K.r.........#####.# ......####.######..#....# ##.... ##.#.#### #.... #.#.#### #... #.#....# .... #..###.# ##.###.# You could see an endoplasm, a hobgoblin and a kobold. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 kobolds (D:1) 3 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MasterCri the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 163 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 166 | D:1 | Learned a level 2 spell: Searing Ray 183 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, chequers_serial_rivers_micro_b Action || total ---------------------------++------- Attack: Normal || 22 Melee: Short sword || 17 Unarmed || 5 Tentacles || 8 Constrict || 7 Stab: Sleeping || 2 Armour: None || 11 Dodge: Dodged || 13