Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16031196591044966327 22 MasterCri the Conjurer (level 2, -2/17 HPs) Began as an Octopode Conjurer on Feb 16, 2026. Splashed by a jelly's acid (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:14 (185 turns). MasterCri the Conjurer (Octopode Conjurer) Turns: 185, Time: 00:02:15 Health: -2/17 AC: -3 Str: 6 XL: 2 Next: 91% Magic: 0/5 EV: 12 Int: 20 God: Gold: 6 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: corroded (-4) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 6 gold pieces. Inventory: Scrolls c - a scroll of identify {unknown} e - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging + Level 3.6 Stealth + Level 0.1 Unarmed Combat + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Mephitic Cloud Conj/Alch/Air 7% N/A 26% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Found a scroll labelled NOFRECWARIY. You see here a bat corpse. Found a scroll labelled NOINKA JESECOL. You pick up a parchment of Apportation and begin reading... You add the spell Apportation to your library. Your magical contamination has completely faded away. c - a scroll labelled NOFRECWARIY e - a scroll labelled NOINKA JESECOL There is a shaft here. You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Found 2 purple potions. You encounter a jelly and a frilled lizard. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (asleep, 100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) The searing ray hits the jelly. The jelly is severely wounded. The searing ray hits the jelly. The jelly is almost dead. The jelly closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The jelly hits you. You are splashed with acid! The acid corrodes you! The jelly attacks as it pursues you! The jelly hits you. You are splashed with acid! Ouch! That really hurt! You die... #. #. ## #. ...###. .#.....### .........## # ..........###.# ....!.l.J@....# ...........#### ...........# ...........# ######..#### ##.# #.. .#. . You could see a jelly and a frilled lizard. Vanquished Creatures 2 adders (D:2) 3 jackals (D:2) A bat (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MasterCri the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 24 | D:2 | Reached XP level 2. HP: 11/17 MP: 5/5 27 | D:2 | Learned a level 2 spell: Searing Ray 172 | D:2 | You fall into a shaft and drop 1 floor! 185 | D:3 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_straight_4, infiniplex_forest_straight_4, infiniplex_forest_clump_curved, infiniplex_forest_lined_2, infiniplex_forest_lined_4_way, infiniplex_forest_end_1, infiniplex_forest_corner_1, infiniplex_forest_diagonal, infiniplex_forest_clump_tiny, nicolae_the_louvre, kennysheep_pointless_box D:2: cheibrodos_pilgrimage, layout_loops_corners D:3: minmay_spotlight, layout_rooms, mainiacjoe_overflow_boulevard Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.6 Dodging | | 2.1 Unarmed Combat | | 0.1 Spellcasting | | 2.0 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Constrict || 2 Cast: Searing Ray || 3 Magic Dart || 2 Armour: None || 6 Dodge: Dodged || 11