Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 4512903091102258404 14 MasterCri the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Feb 16, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:05:19 (222 turns). MasterCri the Conjurer (Octopode Conjurer) Turns: 222, Time: 00:05:19 Health: 17/17 AC: 1 Str: 6 XL: 2 Next: 41% Magic: 5/5 EV: 12 Int: 20 God: Gold: 11 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 club b - a +0 dagger (weapon) Scrolls c - a scroll of identify {unknown} e - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of curing {unknown} j - a potion of brilliance {unknown} Skills: + Level 2.0 Dodging + Level 3.3 Stealth + Level 0.2 Unarmed Combat + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a faded altar of an unknown god. You encounter a kobold. It is wielding a +0 dagger. You encounter a quokka. You enter the shallow water. You enter the shallow water. The helpless kobold fails to defend itself. You hit the kobold. Your grab misses the kobold. The kobold is severely wounded. The kobold barely misses you. You hit the kobold. You kill the kobold! You see here a +0 dagger. b - a +0 dagger You unwield your +0 club. b - a +0 dagger (weapon) You enter the shallow water. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. You kill the quokka! There is a faded altar of an unknown god here. This altar belongs to (a) Makhleb, (b) Hepliaklqana or (c) Kikubaaqudgha, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Welcome back, MasterCri the Octopode Conjurer. Press ? for a list of commands and other information. Welcome back, MasterCri the Octopode Conjurer. Press ? for a list of commands and other information. Magic restored. You enter the deep water. You encounter a goblin and a quokka. Okay, then. Okay, then. Okay, then. Found 6 javelins. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....#.....#..~.~.~.~ r#.....#.....#...~.≈.~. g............#...~≈†≈~. ..######.....#...~≈_≈~. ###.......#..~.~≈~.~ #..........#~~~~.~~~ #..#..######.#..~.~.. ....##..# ##.#.~.~.# ### #.@## ##.##.##. #..# ##.....# ...## ##..### ..#.. #...# #.. ..# ##..## (. .... ###..## . ####..## ###....# #...###.....## #.....##.## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) An endoplasm (D:1) A goblin (D:1) A kobold (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MasterCri the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 52 | D:1 | Reached XP level 2. HP: 4/17 MP: 1/5 55 | D:1 | Learned a level 2 spell: Searing Ray 154 | D:1 | Found a faded altar of an unknown god. 222 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_rooms, shapermc_ecumenical_altar_starsandcircs Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Dodging | | 2.0 Unarmed Combat | | 0.2 Spellcasting | | 2.0 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Unarmed || 5 Club || 15 Constrict || 4 Tentacles || 4 Cast: Magic Dart || 6 Stab: Sleeping || 8 Armour: None || 7 Dodge: Dodged || 13