Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 441116228690751175 51 MasterCri the Sneak (level 3, -1/18 (21) HPs) Began as an Octopode Conjurer on Feb 16, 2026. Slain by Terence ... wielding a +2 short sword of draining (10 damage) ... on level 3 of the Dungeon. The game lasted 00:08:56 (1301 turns). MasterCri the Sneak (Octopode Conjurer) Turns: 1301, Time: 00:08:57 HP: -1/18 (21) AC: 1 Str: 6 XL: 3 Next: 83% MP: 1/6 EV: 12 Int: 22 God: Gold: 92 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Missiles a - 4 javelins Scrolls c - a scroll of vulnerability {unknown} d - 2 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of revelation {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of amnesia {unknown} Potions g - 2 potions of magic f - a potion of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 4.6 Stealth + Level 1.4 Unarmed Combat + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 2% N/A 38% 3 Swiftness Air 2% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Spellspark Servitor Conj/Frge 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( D:2 ! Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The helpless Terence fails to defend himself. You tentacle-slap Terence. Your grab misses Terence. Terence is lightly wounded. You barely miss Terence. Your grab misses Terence. Terence is lightly wounded. Terence hits you with a +2 short sword of draining. You feel drained. You tentacle-slap Terence but do no damage. Your grab misses Terence. Terence is lightly wounded. Terence barely misses you. You closely miss Terence. You grab Terence. Terence is lightly wounded. You constrict Terence. Terence barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 short sword of draining and wearing a +0 chain mail (lightly wounded, constricted by you, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) You constrict Terence. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. You constrict Terence. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You constrict Terence. Terence hits you with a +2 short sword of draining. You feel drained. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. You constrict Terence, but do no damage. Terence hits you with a +2 short sword of draining! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### .##.# .... .... .# .....##.## .# # .#...#...####.... ..........)...# ##..#.<.####.# #..#...####.# #...........# #.##<..###@.# #.....## #@.# ####### ...# #...# #.... #..### #..# #).# You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 4 endoplasms 4 hobgoblins 3 ball pythons 2 bats 2 frilled lizards (D:1) 6 goblins 5 kobolds 3 quokkas 5 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MasterCri the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 53 | D:1 | Found Ozeabbac's Antique Weapon Boutique. 73 | D:1 | Reached XP level 2. HP: 11/17 MP: 5/5 76 | D:1 | Learned a level 2 spell: Searing Ray 590 | D:2 | Reached skill level 1 in Unarmed Combat 590 | D:2 | Reached XP level 3. HP: 17/21 MP: 6/6 1128 | D:2 | Found Gusaruda's Distillery. 1292 | D:3 | Encountered Terence 1301 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_rooms, serial_shops, shop D:2: layout_loops_ring, serial_shops, shop, minmay_misc_feat_room D:3: layout_loops_ring, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.6 Unarmed Combat | 1 | 1.4 Dodging | | 2.2 Spellcasting | | 2.0 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 80 Melee: Unarmed || 80 Constrict || 21 Tentacles || 14 Punch || 2 Cast: Magic Dart || 13 Searing Ray || 1 Stab: Sleeping || 12 Armour: None || 33 Dodge: Dodged || 31