Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2248745211118233075 5 MasterCri the Conjurer (level 1, 3/11 HPs) Began as an Octopode Conjurer on Feb 21, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:27 (193 turns). MasterCri the Conjurer (Octopode Conjurer) Turns: 193, Time: 00:01:27 Health: 3/11 AC: 1 Str: 6 XL: 1 Next: 80% Magic: 1/3 EV: 12 Int: 20 God: Gold: 19 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging + Level 2.9 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin is almost dead. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Found a dagger. You see here a +0 dagger. d - a fizzy white potion You encounter a goblin and a frilled lizard. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You encounter a rat. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. The rat is severely wounded. The rat squeaks loudly. You hear a shout! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You encounter a hobgoblin. You encounter a goblin. It is wielding a +0 dagger. You encounter an endoplasm. Found a scroll labelled QUTRUQOYRPH. The goblin hits you with a +0 dagger. You barely miss the goblin. You grab the goblin. You constrict the goblin. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You tentacle-slap the goblin. Your squeeze misses the goblin. The goblin is severely wounded. You constrict the goblin. You kill the goblin! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......... ...........########### ..........# #.......?.# #.........# #........J# #.........# #...).....# ######@################ ........................ #######.########........ :..# ###..)... ##### #..#### #..#... ....#... ####.#### #..... You could see an endoplasm (wandering). Vanquished Creatures A hobgoblin (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MasterCri the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 193 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Constrict || 1 Cast: Magic Dart || 9 Armour: None || 2