MasterCri Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (3, 32, D:1) a ball python skeleton (3, 33, D:1) a bat skeleton (5, 42, D:1) a +0 club (7, 11, D:1) a rat skeleton (7, 35, D:1) a hobgoblin skeleton (7, 38, D:1) a +0 whip (8, 10, D:1) a +0 whip a kobold skeleton (8, 37, D:1) a +0 dagger a goblin corpse (skeletalised by now) (9, 10, D:1) a ball python skeleton (9, 12, D:1) a bat skeleton (13, 9, D:1) a +0 dagger of draining a goblin skeleton (14, 8, D:1) a ball python skeleton (18, 40, D:1) a +0 robe (22, 15, D:1) 7 stones (25, 47, D:1) a +0 club (26, 40, D:1) a +0 ring mail (38, 12, D:1) a +0 leather armour (38, 41, D:1) a +1 pair of gloves (38, 48, D:1) a frilled lizard corpse (skeletalised by now) (39, 38, D:1) a +0 dagger (41, 6, D:1) a +0 dagger (42, 20, D:1) a jackal skeleton (44, 16, D:1) a ball python skeleton (47, 36, D:1) a +0 sling (48, 12, D:1) a +0 dagger (49, 16, D:1) a +0 ring mail (49, 23, D:1) a frilled lizard skeleton Level 2 of the Dungeon [Shop] Xeyzips's Weapon Shop a +0 whip (35 gold) a +0 spear (42 gold) a +0 mace (42 gold) a +0 short sword (42 gold) a +2 dagger of protection (201 gold) a +3 heavy sling (275 gold) a +0 club (7 gold) 5 boomerangs (140 gold) (16, 4, D:2) a +0 leather armour (30, 11, D:2) a +0 ring mail (49, 29, D:2) the +1 dagger of the Shore {protect, rC+} rC+: It protects you from cold. It cannot be enchanted further.