Masteroreo360 Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -17, D:1) a +0 hand axe (3, -15, D:1) a +0 club (5, -14, D:1) a +0 dagger (7, -11, D:1) a +0 club (27, -2, D:1) a +0 short sword (31, -18, D:1) a +0 sling (36, -18, D:1) a +0 whip (36, 12, D:1) a +0 dagger (44, -16, D:1) a +0 club (44, 8, D:1) a +0 sling (46, -12, D:1) a frilled lizard skeleton (51, -10, D:1) a +0 dagger (55, 7, D:1) a +0 club (56, 6, D:1) a rat skeleton (61, 1, D:1) a +0 ring mail (62, 4, D:1) a +0 club (62, 18, D:1) a +0 hand axe (62, 26, D:1) a +0 leather armour Level 2 of the Dungeon (12, 13, D:2) a +0 chain mail (18, 35, D:2) a +0 falchion (31, 19, D:2) a parchment of Forge Lightning Spire (32, 32, D:2) a +0 mace (44, -4, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Taavufei's Antique Weapon Shop a +0 dagger (54 gold) a +2 heavy battleaxe (810 gold) a +0 dagger (54 gold) a +0 rapier (148 gold) the +2 war axe of Risk Management {protect, *Noise rElec rCorr Str+5} (1101 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It cannot be enchanted further. a +2 war axe of draining (494 gold) a +0 short sword (81 gold) a +0 flail (94 gold) (5, 24, D:3) a +0 hand axe a +0 leather armour (8, -10, D:3) 7 stones (10, 25, D:3) a +0 falchion a kobold skeleton (11, 26, D:3) a +0 short sword (14, -13, D:3) a +0 dagger (14, -9, D:3) 7 stones (15, 38, D:3) a hound corpse (skeletalised by now) (22, 24, D:3) a jackal skeleton (23, 25, D:3) an adder skeleton (24, -6, D:3) a parchment of Launch Clockwork Bee (24, 24, D:3) a jackal skeleton (25, -7, D:3) 4 stones (28, 2, D:3) a +0 leather armour (33, 25, D:3) a +0 short sword 2 stones (37, 6, D:3) a +0 dagger (39, 23, D:3) a quokka skeleton (41, 19, D:3) a +0 short sword (42, -14, D:3) a +0 dagger of chaos (44, -11, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club 5 poisoned darts (10, 6, D:4) a +0 short sword (12, 36, D:4) a +0 whip a stone (19, 15, D:4) a +0 dagger an orc skeleton (20, 14, D:4) 6 poisoned darts a +0 short sword a kobold skeleton Level 5 of the Dungeon [Shop] Wauziuf's Weapon Emporium a +0 quarterstaff (60 gold) 6 atropa-tipped darts (64 gold) a +1 dagger of protection (112 gold) a +2 spectral quarterstaff (294 gold) a +0 sling (18 gold) a +0 sling (18 gold) a +0 dagger (24 gold) (0, 0, D:5) a +0 shortbow (8, 12, D:5) a +0 dagger a +0 robe (9, 10, D:5) a +0 mace (18, -9, D:5) a +0 short sword (20, 11, D:5) a +0 spear (29, -19, D:5) a +0 flail a +0 leather armour (43, -17, D:5) a +0 dagger (45, 4, D:5) a +0 chain mail Level 6 of the Dungeon (7, -1, D:6) a parchment of Airstrike (8, -7, D:6) the +3 leather armour of Yxiry {Rampage rPois Str+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (12, 14, D:6) a +0 falchion a +0 leather armour a +2 dagger of speed a +0 robe (13, 15, D:6) a +0 club a +0 leather armour (15, 21, D:6) a +0 club (15, 22, D:6) a +0 dagger a +0 robe (16, 12, D:6) a +0 dagger a +0 robe (30, 2, D:6) a +0 club (31, 2, D:6) a +0 club (32, 0, D:6) a +0 hand axe (32, 1, D:6) a +0 dagger a +0 robe (32, 2, D:6) a +0 hand axe (34, 18, D:6) a +0 flail (37, -11, D:6) a +0 robe (44, -9, D:6) a +0 ring mail (49, -5, D:6) a +0 leather armour (52, 0, D:6) a +0 flail Level 7 of the Dungeon (8, 28, D:7) 3 poisoned darts (17, 2, D:7) a +0 halberd (33, 18, D:7) a parchment of Lesser Beckoning