Masteroreo360 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) 4 potions of haste (59, 37, D) a ring of protection from fire (60, 36, D) a +2 partisan of venom (unseen) (60, 37, D) the fortress talisman "Moihuu" {Str+5 Stlth-} [fortress talisman] Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (unseen) (60, 43, D) a +7 battleaxe of flaming (61, 0, D) a +3 plate armour of resonance (61, 3, D) a wolf corpse (skeletalised by now) (61, 16, D) an amulet of dissipation (61, 26, D) a +1 flail of protection (61, 36, D) a +1 war axe of draining (unseen) (61, 37, D) the ring "Keiv" {rF+ rC+ Dex+6} [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). (unseen) (61, 42, D) a wolf spider corpse (61, 43, D) a redback corpse (61, 44, D) a sun moth corpse (62, 0, D) a staff of alchemy (62, 3, D) a +0 rapier a +0 robe a +0 buckler a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 8, D) a +0 whip of draining (62, 17, D) a parchment of Summon Hydra (62, 21, D) a +1 trident of freezing (still there?) 3 boomerangs (still there?) a merfolk skeleton (still there?) (62, 26, D) a staff of fire (62, 27, D) a +3 flail of venom (62, 30, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (62, 36, D) a +2 plate armour of poison resistance (unseen) (62, 37, D) 4 potions of haste (63, 0, D) a +2 orcbow of freezing (63, 8, D) a staff of necromancy (63, 17, D) a staff of earth (63, 21, D) a +0 trident a wind drake skeleton (63, 27, D) a +2 plate armour of command (63, 29, D) a +0 short sword an orc corpse (skeletalised by now) (63, 30, D) a +0 hand axe a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (63, 31, D) a +4 battleaxe (63, 36, D) an orb of stardust (unseen) (63, 37, D) a +0 orcbow of freezing (unseen) (64, 16, D) a +1 chain mail of fire resistance (64, 17, D) a +2 scale mail of command (64, 18, D) a +0 orcbow (64, 20, D) a +0 trident 3 boomerangs a merfolk skeleton (64, 21, D) a +0 orcbow (64, 22, D) a +1 trident of venom (still there?) a merfolk skeleton (still there?) (64, 29, D) a +0 dagger an orc corpse (skeletalised by now) (64, 30, D) a +2 short sword of venom a +0 scale mail of cold resistance a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (65, 26, D) the conjuration staff of the Screaming Sybil {rElec rPois Int+3 Stlth- Conj} [staff of conjuration] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. (65, 29, D) a +0 trident a +0 ring mail (67, 2, D) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (68, 0, D) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. Trog disapproves of the use of such an item. (68, 2, D) a +0 hand axe an orc corpse (skeletalised by now) (69, 2, D) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (69, 36, D) the +0 scale mail "Texiunyv" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (70, 8, D) a +3 leather armour of positive energy (70, 9, D) a staff of fire (70, 36, D) a parchment of Haunt (71, 8, D) quicksilver dragon scales (71, 10, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (71, 16, D) the +3 quarterstaff of Yredelemnul, Mauling {spect, rF+ Str+3 SInv} rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (71, 17, D) a parchment of Metabolic Englaciation (71, 26, D) a staff of fire (unseen) (71, 31, D) a black mamba corpse (skeletalised by now) (71, 36, D) a +4 short sword of protection (71, 41, D) a +2 heavy broad axe (72, 8, D) the +6 trident "Jellybane" {antimagic, rElec rF+ Int+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (72, 9, D) a staff of alchemy (72, 16, D) an amulet of dissipation (72, 17, D) a +2 long sword of draining (72, 20, D) an ugly thing skeleton (72, 26, D) a +3 leather armour of willpower (72, 27, D) a parchment of Yara's Violent Unravelling (72, 29, D) a +0 spear a naga corpse (skeletalised by now) (72, 30, D) a ball python corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 36, D) the +1 glaive "Odujeeb" {flame, rPois rF+ rC- Dex+4} rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 37, D) a +2 war axe of electrocution (73, 1, D) the +10 flail "Woen" {concuss, Str+8 Int-2} Str+8: It affects your strength (+8). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (73, 16, D) a parchment of Volatile Blastmotes (73, 17, D) an amulet of reflection (73, 26, D) a +1 leather armour of cold resistance (unseen) (73, 27, D) a staff of cold (unseen) (73, 36, D) the +5 shortbow of the Hundredfold People {drain, rPois Will++ Str+3} rPois: It protects you from poison. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (73, 37, D) a +1 ring mail of willpower (75, 1, D) the +5 rapier "Goll" {heavy, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further.