Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11974285419429542770 20 Masteroreo360 the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on May 21, 2026. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:03:46 (1324 turns). Masteroreo360 the Conjurer (Draconian Conjurer) Turns: 1324, Time: 00:03:47 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 58% Magic: 5/5 EV: 11 Int: 18 God: Gold: 86 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) a - +0 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +0 dagger of protection (weapon) Talismans b - the inkwell talisman of the Valley {rC++ Str+4} (You found it on level 1 of the Dungeon) [inkwell talisman] rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of enlightenment {unknown} j - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 26% 2 Swiftness Air 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 heavy scythe and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund gestures at you while chanting. The puff of flame hits you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Reactivating autopickup. You start resting. Magic restored. You start resting. HP restored. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A magic dart appears from out of thin air! Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits you! A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Reactivating autopickup. Sigmund appears from thin air! Sigmund gestures at you while chanting. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. #.# #.# ##.## #...# #...# #...# #.@.####### ######.........# #....<.......@.# .....................# .##.............>###.# ######...#####.# #...... .# #.......# ## #.......# #.#...#.# You could see Sigmund. Vanquished Creatures 2 dart slugs (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) An endoplasm (D:1) A frilled lizard (D:1) A goblin (D:1) 6 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Masteroreo360 the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 138 | D:1 | Identified the inkwell talisman of the Valley {rC++ Str+4} 472 | D:1 | Found Moroph's Antique Weapon Shoppe. 547 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1282 | D:2 | Encountered Sigmund 1313 | D:1 | Learned a level 2 spell: Searing Ray 1324 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic, serial_shops, nicolae_shop_stone D:2: layout_loops_cross, uniq_jessica, uniq_sigmund, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 1 Dagger || 1 Cast: Magic Dart || 41 Armour: None || 6 Dodge: Dodged || 2