Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 12784651136650503293 56 Mate1991 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 3, 2024. Slain by a rat (3 damage) ... on level 3 of the Dungeon on Nov 4, 2024. The game lasted 00:07:58 (1024 turns). Mate1991 the Conjurer (Deep Elf Conjurer) Turns: 1024, Time: 00:07:59 Health: -1/19 AC: 2 Str: 7 XL: 3 Next: 69% Magic: 1/10 EV: 11 Int: 24 God: Gold: 127 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . g - +0 long sword of the Green God {freeze, rCorr Str+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons f - a +0 short sword g - the +0 long sword of the Green God (weapon) {freeze, rCorr Str+3} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) c - a +0 helmet e - a +0 robe Jewellery d - a ring of see invisible (left hand) Scrolls h - a scroll of revelation {unknown} Potions b - 3 potions of magic Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.6 Spellcasting + Level 5.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Static Discharge Conj/Air 34% 3-5/arc 4% 2 Dazzling Flash Hex/Fire 8% N/A 30% 3 Inner Flame Hex/Fire 4% N/A 30% 3 Iskenderun's Battlesphe Conj 30% 2d8 30% 5 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Starburst Conj/Fire 8% 6d4 99% 6 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the river rat but does no damage. The river rat is almost dead. The rat closely misses you. The rat barely misses you. The river rat closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - river rat Aim: a river rat (almost dead, 100% to hit) The magic dart hits the river rat. You kill the river rat! The rat bites you. The rat closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! The rat bites you. x2 You barely miss the rat. You hear the brisk rusting of a drain. The rat bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * You barely miss the rat. The rat completely misses you. The rat barely misses you. The rat misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! The rat closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. The rat closely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The rat attacks as it pursues you! The rat bites you. You die... ...~~~...# ..~~~~~..# ..~~∩~~..# ..~~~~~..# .....~~~...# ..........# .......†.# . ##r# #. #@.# #.##.###.## #........# ######.### #.# #######.## .........# #######..# #..# You could see a rat. Vanquished Creatures An adder (D:2) A river rat (D:3) 2 endoplasms (D:2) 2 giant cockroaches A goblin (D:1) 5 hobgoblins A kobold (D:3) 3 quokkas 8 ball pythons 7 bats A frilled lizard (D:1) 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mate1991 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 228 | D:1 | Got Motirghad's Vademecum on the Forceful Summer 378 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 527 | D:2 | Reached skill level 5 in Conjurations 634 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 869 | D:3 | Identified the +0 long sword of the Green God {freeze, | rCorr Str+3} 1007 | D:3 | Found a glowing drain. 1024 | D:3 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_ring, chequers_serial_rivers_micro_b D:2: layout_rooms, grunt_decor_clamped, minmay_hedge_maze D:3: layout_loops_ring, portal_sewer_entry_a, serial_shops, shop, roderic_batcave Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 5 Long sword || 2 Cast: Magic Dart || 65 Armour: Robe || 20 Dodge: Dodged || 21