Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 8969551309267133134 39 Mate1991 the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Nov 19, 2024. Slain by Terence ... wielding a +2 trident of holy wrath (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:54 (710 turns). Mate1991 the Magician (Djinni Conjurer) Turns: 710, Time: 00:05:55 Health: 0/25 AC: 3 Str: 6 XL: 3 Next: 67% Gold: 72 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Missiles f - 3 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls d - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} g - a scroll of identify {unknown} Potions b - a potion of brilliance {unknown} h - a potion of heal wounds {unknown} i - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth - Level 4.2 Spellcasting - Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Kiss of Death Conj/Necr 88% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Found a stone staircase leading up. Found a stone staircase leading down. Terence the Veteran comes into view. He is wielding a +2 trident of holy wrath. Terence is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 trident of holy wrath and wearing a +0 ring mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 trident of holy wrath and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 trident of holy wrath and wearing a +0 ring mail (lightly wounded, 81% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is almost dead. Terence hits you from afar with a +2 trident of holy wrath. The searing ray misses Terence. Terence hits you from afar with a +2 trident of holy wrath! * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you from afar with a +2 trident of holy wrath. You die... Terence says, "And stay out!" ##.....#####.........### #.#........####.....# ...#.######.# #.....# .###.# #.....# ...#.# #...### #...# #...# ###..# #...# . ...#...# #.####...#.... ...#.#..# #.....@.@....# ...#.##.# #####....##### .....# ... #....# ###### #.. .....# ...# .. $>....# ...# #...#### #### #... .. #... #. You could see Terence. Vanquished Creatures An adder (D:2) A gnoll (D:1) A dart slug (D:1) 2 bats (D:1) An endoplasm (D:2) A goblin (D:1) 2 hobgoblins (D:1) 3 quokkas (D:1) 4 ball pythons A frilled lizard (D:2) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mate1991 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Mate1991 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 59 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 242 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 242 | D:1 | Learned a level 1 spell: Kiss of Death 704 | D:2 | Noticed Terence 710 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, nicolae_grassy_gnolls D:2: layout_basic, kennysheep_cross_bottleneck, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 1 Armour: Robe || 3