Maxmaps Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (14, -32, D:1) a bat skeleton (14, -6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (21, 9, D:1) a +0 leather armour (35, -37, D:1) a +0 dagger (37, -32, D:1) a +0 whip (44, -33, D:1) a +0 whip a +0 leather armour (45, -42, D:1) a +0 club a goblin corpse (skeletalised by now) (46, -29, D:1) a +0 whip a kobold skeleton (46, 0, D:1) a +0 club (53, -37, D:1) a bat corpse (skeletalised by now) (55, 0, D:1) a ball python corpse (skeletalised by now) (57, -26, D:1) a +0 dagger (57, 11, D:1) a quokka corpse (skeletalised by now) (60, -5, D:1) 6 darts of disjunction Level 2 of the Dungeon (3, 14, D:2) 16 gold pieces a +0 dagger a +0 club a +0 whip 3 stones a +0 club a ball python corpse a goblin corpse a goblin corpse a kobold corpse a goblin corpse (5, 14, D:2) an orb of energy (still there?) a +0 dagger (still there?) a +0 club (still there?) a +0 club (still there?) a +0 dagger (still there?) a goblin corpse (still there?) (8, 3, D:2) an orb of attunement (11, 4, D:2) a jackal corpse (20, -17, D:2) a rat skeleton (21, -21, D:2) a +0 club a +0 robe the human skeleton of Jessica (22, 2, D:2) a +0 club a goblin corpse (23, 9, D:2) a +0 robe a human skeleton (24, -2, D:2) the +3 robe of Elyvilon, Gnashing {Rampage rF+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. It cannot be enchanted further.