Maxmaps Level 1 of the Dungeon (3, 0, D:1) a +0 dagger 2 stones (3, 1, D:1) a ball python corpse (skeletalised by now) (4, 1, D:1) a hobgoblin corpse (skeletalised by now) (5, -17, D:1) a +0 scale mail (11, -35, D:1) a +0 dagger 4 stones a kobold skeleton (13, -4, D:1) a hobgoblin corpse (skeletalised by now) (14, -4, D:1) a rat corpse (skeletalised by now) (16, -8, D:1) a +0 ring mail (21, -20, D:1) a +0 spear (25, -18, D:1) a hobgoblin corpse (skeletalised by now) (25, 4, D:1) a +0 dagger (27, -5, D:1) a +0 short sword a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) (27, -4, D:1) a +0 dagger (28, -4, D:1) a ball python corpse (skeletalised by now) (29, -7, D:1) a +0 club (29, -4, D:1) a +0 dagger (30, -8, D:1) a +0 dagger (32, -27, D:1) a jackal skeleton (33, -28, D:1) a jackal skeleton (41, -9, D:1) a +0 club a goblin skeleton (44, -7, D:1) a +0 short sword (45, -30, D:1) a +0 club (50, -15, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a parchment of Construct Spike Launcher (1, 6, D:2) a ribbon worm corpse