MazurkaHog Level 1 of the Dungeon [Shop] Bixonk's General Store a potion of berserk rage (unknown) (70 gold) a +0 hand axe (42 gold) a +0 dagger (28 gold) a scroll of teleportation (unknown) (42 gold) a parchment of Launch Clockwork Bee (123 gold) a lightning rod (4/4) (560 gold) a phantom mirror (560 gold) (2, 38, D:1) a +0 whip (4, 26, D:1) a +0 club a +0 club a +0 dagger a goblin skeleton a goblin skeleton a goblin skeleton (9, 21, D:1) a ball python skeleton (11, 21, D:1) a ball python skeleton a frilled lizard skeleton (12, -16, D:1) a ball python corpse (skeletalised by now) (29, -5, D:1) a quokka corpse (skeletalised by now) (29, -3, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Yluni's Armour Emporium a +0 leather armour of cold resistance (108 gold) the +3 ring mail of Incorporation {+Blink rElec Regen+ Str-2} (429 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). It cannot be enchanted further. a +0 ring mail (48 gold) a +0 robe (10 gold) a +0 buckler (54 gold) the +3 troll leather armour "Hikk" {rF- Will+ Regen+ Stlth+} (460 gold) rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +1 pair of gloves of dexterity (198 gold) a +0 leather armour (24 gold) a +0 plate armour (216 gold) (3, -21, D:2) an adder corpse (skeletalised by now) (6, -10, D:2) a jackal corpse (skeletalised by now) (8, -25, D:2) a bat skeleton (10, -25, D:2) a +0 whip a +0 robe a +0 dagger a +0 robe a kobold skeleton a bat skeleton (21, 13, D:2) a bat skeleton (26, -25, D:2) a +0 spear a +0 club a gnoll skeleton a gnoll skeleton (27, -25, D:2) a +0 club a gnoll skeleton (43, 0, D:2) a rat skeleton (44, 9, D:2) a +0 robe Level 3 of the Dungeon (1, 0, D:3) a +0 short sword a +0 chain mail (20, 1, D:3) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 hammer (1, -12, D:6) a +0 hammer (1, -11, D:6) a +0 hammer (2, -12, D:6) a +0 hammer