Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1177724947007406860 6 MazurkaHog the Magician (level 2, -6/21 HPs) Began as a Djinni Fire Elementalist on Aug 10, 2026. Mangled by a gnoll ... wielding a +0 spear (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:42 (541 turns). MazurkaHog the Magician (Djinni Fire Elementalist) Turns: 541, Time: 00:01:42 Health: -6/21 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 33 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions d - a potion of curing {unknown} f - 2 potions of attraction {unknown} j - a potion of ambrosia {unknown} k - a potion of enlightenment {unknown} Skills: + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.2 Spellcasting * Level 3.2 Conjurations * Level 3.2 Hexes * Level 3.2 Summonings * Level 3.2 Necromancy * Level 3.2 Translocations * Level 3.2 Forgecraft * Level 3.2 Fire Magic * Level 3.2 Ice Magic * Level 3.2 Air Magic * Level 3.2 Earth Magic * Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 14% 3 d - Inner Flame Hex/Fire 12% N/A 14% 3 e - Flame Wave Conj/Fire 12% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your foxfire dissipates. You have reached level 2! You encounter a gnoll. It is wielding a +0 spear. You encounter a bat. The bat hits you. The bat hits you but does no damage. The bat attacks as it pursues you! The bat hits you but does no damage. The bat barely misses you. The bat attacks as it pursues you! The bat closely misses you. The bat hits you. The gnoll shouts! You closely miss the gnoll. The bat hits you but does no damage. The gnoll completely misses you. The bat hits you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat hits you but does no damage. The bat closely misses you. The gnoll hits you with a +0 spear! The foxfire burns the gnoll. The gnoll is lightly wounded. The foxfire burns the bat but does no damage. The bat barely misses you. The gnoll closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the bat. The bat is severely wounded. The bat hits you. The gnoll closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the bat but does no damage. The bat is severely wounded. The bat misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The foxfire burns the bat. You kill the bat! The foxfire burns the gnoll. The gnoll is moderately wounded. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! You die... ### #. ..# #. #.# ###.##### #.# ........###.###### #.#.#..........### #..§@###.........# #.§.§.##..####.#.# #..j§###..# #.#.# #..§......####.#.# ###.####.###...#.# #.# #.# #.###.# #+# #.# #.# #.# #.###.###.# #.........# You could see a gnoll. Vanquished Creatures 2 jackals (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MazurkaHog the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | MazurkaHog set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 500 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 541 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_loops_corners, corexii_leaking_fountain Skill XL: | | ---------------+-+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Dagger || 4 Unarmed || 1 Cast: Foxfire || 12 Stab: Sleeping || 2 Armour: Robe || 20 Dodge: Dodged || 20