Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2510975654266772080 191389 MazurkaHog the Warrior (level 18, -15/149 HPs) Began as a Formicid Fighter on Sept 23, 2026. Was the Champion of Okawaru. Killed by the raging water ... invoked by a water nymph (19 damage) ... on level 3 of the Shoals on Sept 25, 2026. The game lasted 02:41:23 (24774 turns). MazurkaHog the Warrior (Formicid Fighter) Turns: 24774, Time: 02:41:24 Health: -15/149 AC: 40 Str: 27 XL: 18 Next: 87% Magic: 27/27 EV: 5 Int: 10 God: Okawaru [******] Gold: 375 SH: 0 Dex: 13 Spells: 17/17 levels left rFire + + . (33%) u - +5 giant spiked club (vamp) rCold + + + (20%) [offhand occupied] rNeg . . . (100%) O - +3 golden dragon scales of Wieme {Bane rElec rPois rF+ rC++ Regen+} rPois + (33%) r - +1 cloak rElec + (33%) p - +2 pair of gloves rCorr + (50%) L - +2 pair of gloves {Fire} SInv + Y - +2 pair of boots {Fly} Will ++... d - amulet of regeneration Stlth K - ring of willpower HPRegen 2.04/turn y - +4 ring of protection MPRegen 0.20/turn %: no passive effects @: mighty, resistant, flooded lungs, flying A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, passive freeze, reckless }: 1/15 runes: gossamer a: Dig (0%), Shaft Self (0%), Renounce Religion (0%) You were on level 3 of the Shoals. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 6 branches of the dungeon, and saw 31 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 2634 gold pieces. You spent 2259 gold pieces at shops. Inventory: Hand Weapons b - a +1 dire flail of protection f - the +8 mithril axe "Arga" {speed, Will+} (You found it on level 12 of the Dungeon) Will+: It increases your willpower. It cannot be enchanted further. o - a +2 dire flail of venom q - a +2 quarterstaff of chaos u - a +5 vampiric giant spiked club (weapon) w - a +2 heavy great mace z - the +7 flail "Jellybane" {reap, rPois rN+} (You found it on level 3 of the Spider Nest) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. B - the +7 glaive of the Thing {flame, *Noise Will+ Str+3 Dex+3} (You found it on level 10 of the Dungeon) *Noise: It may make a loud noise when swung. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. M - a +3 longbow of freezing Q - a +0 battleaxe of distortion S - the +9 longbow of Dismemberment {holy, ^Drain rElec Str+7} (You found it on level 5 of the Lair of Beasts) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+7: It affects your strength (+7). It cannot be enchanted further. U - a +2 executioner's axe of venom V - a +3 lajatang of venom X - a +2 spectral quarterstaff Missiles h - 65 poisoned darts x - 10 boomerangs (quivered) A - 10 silver javelins E - 6 darts of disjunction F - 7 atropa-tipped darts G - 8 throwing nets H - a javelin J - 4 datura-tipped darts T - a curare-tipped dart Armour k - an orb of mayhem m - a scarf of repulsion p - a +2 pair of gloves (worn) r - a +1 cloak (worn) t - the +7 chain mail "Tuw Nirr" {rN+ Will- rCorr MP+5} (You found it on level 6 of the Dungeon) rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. I - a +0 tower shield L - a +2 pair of gloves of fire (worn) O - the +3 golden dragon scales of Wieme (worn) {Bane rElec rPois rF+ rC++ Regen+} (Okawaru gifted it to you on level 2 of the Lair of Beasts) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. W - a +0 kite shield Y - a +2 pair of boots of flying (worn) Jewellery d - an amulet of regeneration (worn) e - a ring of poison resistance g - an amulet of dissipation i - a +6 ring of intelligence j - an amulet of magic regeneration l - an amulet of reflection n - a ring of wizardry s - a ring of positive energy v - a +6 ring of intelligence y - a +4 ring of protection (worn) D - a +5 ring of evasion K - a ring of willpower (worn) N - a ring of protection from cold P - a ring of magical power R - a +6 ring of dexterity Wands b - a wand of quicksilver (6) f - a wand of mindburst (17) p - a wand of polymorph (12) d - a wand of digging (7) a - a wand of flame (36) c - a wand of iceblast (10) e - a wand of paralysis (14) Scrolls g - 3 scrolls of fog N - 2 scrolls of noise W - 3 scrolls of brand weapon p - a scroll of poison x - a scroll of amnesia r - 4 scrolls of revelation S - 3 scrolls of silence V - 2 scrolls of vulnerability s - a scroll of butterflies T - 3 scrolls of torment f - 5 scrolls of fear I - a scroll of immolation Potions m - 5 potions of might b - 4 potions of brilliance c - 5 potions of curing j - 2 potions of attraction {unknown} e - 3 potions of enlightenment a - a potion of ambrosia L - 3 potions of lignification f - a potion of magic {unknown} M - 5 potions of mutation r - a potion of resistance d - a potion of experience {unknown} Miscellaneous g - a +1 condenser vane (inert) Skills: + Level 15.2 Fighting - Level 9.2(13.0) Axes + Level 13.4(14.8) Maces & Flails - Level 5.7(8.9) Polearms - Level 4.9(10.6) Staves + Level 13.2 Throwing + Level 14.9 Armour - Level 11.1 Shields + Level 13.2 Invocations + Level 8.8 Evocations You had 17 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 100% 1 Sandblast Erth 0% 2d4 100% 1 Shock Conj/Air 0% 1d3 100% 1 Construct Spike Launche Frge 0% 2d3 100% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 100% 2 Lesser Beckoning Tloc 0% N/A 100% 2 Momentum Strike Conj/Tloc 0% 3d8 100% 2 Searing Ray Conj 0% 2d4 100% 2 Static Discharge Conj/Air 0% 3-3/arc 100% 2 Confusing Touch Hex 0% N/A 100% 3 Inner Flame Hex/Fire 0% N/A 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Cause Fear Hex 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Fortress Blast Frge 0% 6d20 100% 6 Manifold Assault Tloc 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Blink Tloc Unusable N/A N/A 2 Swiftness Air Unusable N/A N/A 3 Eringya's Surprising Cr Summ Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:5 (: D:12 =! Orc:2 ::!??[ Shoals:4 * Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. A frigid envelope surrounds you and freezes all who hurt you. Your SH is halved, but you deal more damage with two-handed weapons. Message History The water elemental is very cold. The water elemental is almost destroyed. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you. The water elemental is very cold. The water elemental is almost destroyed. You're too confused to move! The water elemental engulfs you. Water floods into your lungs! The water elemental is very cold. You destroy the water elemental! Okawaru accepts your kill. The water nymph points at you and mumbles some strange words. The water rises up and strikes you. * * * LOW HITPOINT WARNING * * * The merfolk barely misses you. The water elemental engulfs you. The water elemental is very cold. The water elemental is almost destroyed. You flatten the water elemental like a pancake!!! You destroy the water elemental! Okawaru accepts your kill. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The merfolk barely misses you. You're too confused to move! Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water nymph touches you. * * * LOW HITPOINT WARNING * * * The water nymph drowns you! * * * LOW HITPOINT WARNING * * * The water nymph is very cold. The water nymph is moderately wounded. The merfolk hits you but does no damage. You're too confused to move! 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