Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6073487308206780380 (custom seed) 324 McKAOS the Shooter (level 6, -5/43 HPs) Began as a Barachi Hexslinger on Oct 27, 2026. Slain by Trilby's ghost (10 damage) ... in the Necropolis. The game lasted 00:09:59 (3321 turns). McKAOS the Shooter (Barachi Hexslinger) Turns: 3321, Time: 00:10:00 Health: -5/43 AC: 4 Str: 9 XL: 6 Next: 48% Magic: 7/7 EV: 11 Int: 16 God: Gold: 224 SH: 0 Dex: 23 Spells: 7/7 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois . (100%) c - +0 helmet {Int+3} rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring "Eshrom" {rElec Dex+6} HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were in the Necropolis. You visited 1 branch of the dungeon, and saw 5 of its levels. You visited the chambers of the Necropolis 1 time. You collected 224 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) b - the +8 trident of the Octopus King {venom, rElec rPois} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. Armour c - a +0 helmet of intelligence (worn) e - a +0 leather armour (worn) Jewellery d - the ring "Eshrom" (worn) {rElec Dex+6} (You acquired it on level 2 of the Dungeon) [ring of dexterity] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). f - a ring of magical power Scrolls p - 4 scrolls of poison Potions M - 3 potions of mutation w - 2 potions of heal wounds g - a potion of magic A - 2 potions of attraction L - a potion of lignification Skills: - Level 1.2 Fighting + Level 6.7 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 22% 2d2 13% 2 Sigil of Binding Hex 11% N/A 26% 3 Soul Splinter Necr 0% N/A 32% 1 Inner Flame Hex/Fire 7% N/A 36% 3 Static Discharge Conj/Air 0% 3-3/arc 43% 2 Cause Fear Hex 5% N/A 63% 4 Mephitic Cloud Conj/Alch/Air 0% N/A 67% 3 Teleport Other Tloc 0% N/A 67% 3 Dimensional Bullseye Hex/Tloc 3% N/A 85% 4 Fulminant Prism Conj/Alch 0% 3d5 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: Necropolis Trilby's ghost, novice DsGl Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The sling bullet hits the centaur zombie! The centaur zombie is moderately damaged. The centaur zombie hits you. The centaur zombie kicks you but does no damage. Trilby's ghost hits you! * * * LOW HITPOINT WARNING * * * The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. You shoot a sling bullet. The sling bullet hits the centaur zombie. The centaur zombie is moderately damaged. The centaur zombie completely misses you. x2 Trilby's ghost hits you but does no damage. You feel much better. The centaur zombie hits you. The centaur zombie kicks you. Trilby's ghost hits you. You feel less attractive to monsters. You shoot a sling bullet. The sling bullet hits the centaur zombie. The centaur zombie is moderately damaged. The centaur zombie barely misses you. x2; Trilby's ghost hits you. The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. You shoot a sling bullet. The sling bullet hits the centaur zombie. The centaur zombie is heavily damaged. The centaur zombie hits you. The centaur zombie kicks you but does no damage. Trilby's ghost hits you! You shoot a sling bullet. The sling bullet hits the centaur zombie! The centaur zombie is severely damaged. The centaur zombie hits you. The centaur zombie kicks you. Trilby's ghost hits you! * * * LOW HITPOINT WARNING * * * The centaur zombie barely misses you. The centaur zombie closely misses you. You shoot a sling bullet. The sling bullet hits the centaur zombie. The centaur zombie is almost destroyed. Trilby's ghost hits you! 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Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | McKAOS the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 111 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 374 | D:1 | Reached skill level 3 in Ranged Weapons 880 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 1185 | D:2 | Found the +8 trident of the Octopus King {venom, rElec | rPois} 1262 | D:2 | Got the +8 trident of the Octopus King {venom, rElec rPois} 1617 | D:2 | Identified a scroll of acquirement 1617 | D:2 | Acquired the ring "Eshrom" {rElec Dex+6} 1706 | D:3 | Reached skill level 4 in Ranged Weapons 1816 | D:3 | Reached XP level 4. HP: 32/32 MP: 5/5 2347 | D:4 | Encountered a bullfrog 2355 | D:4 | Killed a bullfrog 2356 | D:4 | Reached skill level 5 in Ranged Weapons 2356 | D:4 | Reached XP level 5. HP: 23/37 MP: 6/6 2882 | D:5 | Entered Level 5 of the Dungeon 2971 | D:5 | Reached skill level 6 in Ranged Weapons 2971 | D:5 | Reached XP level 6. HP: 43/43 MP: 7/7 3012 | D:5 | Found a phantasmal passage. 3152 | Necropol | Entered the Necropolis 3178 | Necropol | Encountered Trilby's ghost (novice DsGl) 3321 | Necropol | Slain by Trilby's ghost Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, minivault_23 D:2: layout_basic D:3: layout_basic, minivault_19, st_stairs_12 D:4: layout_basic D:5: layout_basic, index_necropolis_entry_repeat_visits, serial_corexii_hall, chequers_hall_statues_corner_a, chequers_hall_statues_corner_a, chequers_hall_statues_corner_a, chequers_hall_statues_y Necropolis: regret_index_necropolis_trine [hellmonk_necropolis_ghost_happy_afterlife, gammafunk_necropolis_ghost_icy, gammafunk_necropolis_ghost_necromancy] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 3 4 5 6 | 6.7 Fighting | | 1.2 Dodging | | 2.1 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 88 | 103 || 191 Drink: Heal wounds | | 3 || 3 Curing | | 1 || 1 Attraction | | 1 || 1 Moonshine | | 1 || 1 Magic | | 1 || 1 Lignification | | 1 || 1 Read: Noise | 1 | || 1 Acquirement | 1 | || 1 Identify | | 2 || 2 Teleportation | | 1 || 1 Blinking | | 1 || 1 Revelation | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 14 | || 14 Leather armour | 8 | 52 || 60 None | | 135 || 135 Dodge: Dodged | 24 | 35 || 59