Dungeon Crawl Stone Soup version 0.34-a0-788-gfa8dc95df5 (webtiles) character file. Game seed: 8797358788644004326 69 MegasTu the Vexing (level 4, 0/48 HPs) Began as a Mothkin Hexslinger on Oct 6, 2025. Slain by Terence ... wielding a +0 vampiric falchion (8 damage) ... on level 1 of the Dungeon. The game lasted 00:16:20 (2378 turns). MegasTu the Vexing (Mothkin Hexslinger) Turns: 2378, Time: 00:16:21 Health: 0/48 AC: 3 Str: 10 XL: 4 Next: 42% Magic: 4/4 EV: 12 Int: 13 God: Gold: 62 SH: 0 Dex: 22 Spells: 1/7 levels left rFire + . . (50%) h - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) i - +0 robe "Xedgh" {rElec Will+ Dex+3 Stlth+} rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth f - ring of protection from fire HPRegen 0.28/turn (no ring) MPRegen 0.09/turn %: no passive effects @: berserking, weak-willed, flying, very quick A: antennae 2, big wings, auxiliary casting, safe spells, strenuous magic, agile 1, wild magic 1, persistent drain a: Inscribe Auxiliary Spell You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +2 sling h - a +1 dagger of venom (weapon) Missiles g - 8 poisoned darts Armour b - a +0 robe c - a +0 chain mail e - a +0 pair of gloves (worn) i - the +0 robe "Xedgh" (worn) {rElec Will+ Dex+3 Stlth+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Jewellery f - a ring of protection from fire (worn) Talismans d - an inkwell talisman Wands e - a wand of charming (7) Scrolls p - a scroll of poison Potions d - a potion of ambrosia {unknown} f - a potion of attraction {unknown} l - a potion of haste {unknown} M - a potion of mutation Skills: - Level 1.0 Fighting * Level 3.2 Ranged Weapons - Level 2.0 Dodging - Level 2.0 Spellcasting + Level 3.3 Hexes - Level 1.1 Fire Magic - Level 1.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 26% 2d2 14% 2 b - Inner Flame Hex/Fire 9% N/A 38% 3 c - Poisonous Vapours Alch/Air 4% 1d1 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 13% N/A 26% 3 Lesser Beckoning Tloc 2% N/A 45% 2 Searing Ray Conj 2% 2d4 45% 2 Cause Fear Hex 6% N/A 63% 4 Maxwell's Portable Pile Tloc 1% (3-9)d2 67% 3 Dimensional Bullseye Hex/Tloc 3% N/A 83% 4 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. Your large and strong wings let you fly. Your attacks and spells have a chance to cast an inscribed spell. You are safe from the effects of your own spells. You cannot cast spells manually in rapid succession. You are agile. (Dex +4, Str/Int -1) Your spells are a little harder to cast, but a little more powerful. Your health recovers twice as slowly from being drained. Message History Terence hits you with a +0 vampiric falchion. Terence draws strength from your wounds! You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. Terence closely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence misses you. You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +0 vampiric falchion. Terence hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel much better. Terence seems less drained. Terence barely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 vampiric falchion! You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +0 vampiric falchion! You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +0 vampiric falchion. Terence draws strength from your wounds! Okay, then. You unwield your +2 sling. Your +1 dagger of venom begins to drip with poison! h - a +1 dagger of venom (weapon) Terence hits you with a +0 vampiric falchion. * * * LOW HITPOINT WARNING * * * A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Terence hits you with a +0 vampiric falchion. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is poisoned. Terence is severely wounded. Terence hits you with a +0 vampiric falchion! You die... Terence says, "And stay out!" #.###.##.# #.# ####.## #........# ##'## #.# #####.#### ##...## #.# ##.# ##.....#########.# ##..# ##.......##.......# ##...####.........#.......#### #.......'.........'........... ##.....##.........#.......#### ##...####...@...##.......# #..## ##..@..###.......# #.## #####...####.......# #.# #.........#####.#### #.# #.####.##.# #.# #.# ##.####.##.# #.# #.# #.......##.#####.# #.# #..........†.....# #.# #.#####....####### You could see Terence (very poisoned). Vanquished Creatures An adder (D:2) 6 dart slugs An orc (D:3) 4 endoplasms 4 giant cockroaches 4 jackals (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 3 bats 4 frilled lizards 6 goblins 6 hobgoblins 4 kobolds 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MegasTu the Mothkin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 220 | D:1 | Reached XP level 2. HP: 19/21 MP: 2/2 289 | D:1 | Reached skill level 1 in Shapeshifting 340 | D:1 | Learned a level 2 spell: Jinxbite 662 | D:1 | Reached XP level 3. HP: 23/26 MP: 3/3 1132 | D:2 | Learned a level 3 spell: Inner Flame 1209 | D:2 | Reached XP level 4. HP: 28/32 MP: 4/4 1376 | D:2 | Identified the +0 robe "Xedgh" {rElec Will+ Dex+3 Stlth+} 1480 | D:2 | Noticed Terence 1807 | D:2 | Learned a level 1 spell: Poisonous Vapours 1931 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1931 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1931 | D:2 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 2378 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_corners D:2: minmay_wonky_spiral, layout_basic, minmay_tiny_reverse_x, uniq_terence D:3: layout_loops_ring, nicolae_yredelemnul_ghost_church, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Shapeshifting | 1 | 1.1 Spellcasting | 2 | 2.0 Ranged Weapons | 2 3 | 3.2 Fighting | | 1.0 Dodging | | 2.0 Hexes | | 3.3 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Dagger | | 1 || 1 Fire: Sling | 97 | 59 || 156 Cast: Jinxbite | 3 | 3 || 6 Inner Flame | | 1 || 1 Ability: Inscribe Auxiliar | 2 | 1 || 3 Drink: Heal wounds | | 1 || 1 Berserk rage | | 1 || 1 Mutation | | 1 || 1 Read: Identify | | 3 || 3 Summoning | | 1 || 1 Enchant weapon | | 1 || 1 Revelation | | 1 || 1 Armour: Chain mail | 9 | || 9 Robe | 25 | 26 || 51 Dodge: Dodged | 20 | 18 || 38 Form: Default | 3 | 1 || 4 Scroll | 3 | 1 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2426 | 2359 | 67 | 18 | 1615 | 3 | 808.7 | Dungeon | 2426 | 2359 | 67 | 18 | 1615 | 3 | 808.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1348 daAuts D:2: 1074 daAuts D:3: 3 daAuts